Adds immediate migration results in progress

This commit is contained in:
torsten committed 2026-08-19 11:18:24 +02:00
1 parent 8453e104c5
commit 3bb6e89496
2102 files changed
+17482 -15071

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@@ -354,7 +354,7 @@ int Building::cleanupDublicatePointsInPolygon(int roomId, int idx, int subIdx, c
auto p2 = points.at(j);
if (qFuzzyCompare(p1, p2))
{
DEBUG_LOG() << "Building '" << m_name << "' -> "
DEBUG_LOG(m_logger) << "Building '" << m_name << "' -> "
<< "Polygon point " << i << " (" << p1 << ") and " << j << " (" << p2
<< ") in room " << roomId << ", " << type << "[" << idx
<< "], element[" << subIdx << "] are the same! -> REMOVE";
@@ -410,7 +410,7 @@ QVector<HitRoom> Building::roomStates() const
hr.fortifyFactor = room.fortifyFactor();
hr.directHit = room.isDirectHit();
ret += hr;
DEBUG_LOG() << "HitRoom " << hr.roomId
DEBUG_LOG(m_logger) << "HitRoom " << hr.roomId
<< " damage: " << hr.damagePercent
<< "%, remainEffect: " << hr.remainingEffectPercent << "%"
<< ", remainingEffectChargeTypeId: " << hr.remainingEffectChargeTypeId << "%"
@@ -448,7 +448,7 @@ void Building::setRoomState(DamageState damageState, const QVector<int> &afffect
auto it = m_rooms.find(roomId);
if (it == m_rooms.end())
{
WARNING_LOG() << "Could not find room with id " << roomId;
WARNING_LOG(m_logger) << "Could not find room with id " << roomId;
continue;
}
if (damageState == DamageState::Destroyed)
@@ -465,7 +465,7 @@ void Building::setFortifyInfo(const QVector<FortifyInfo> &foritfyInfos)
auto it = m_rooms.find(info.roomId);
if (it == m_rooms.end())
{
WARNING_LOG() << "Could not find room with id " << info.roomId;
WARNING_LOG(m_logger) << "Could not find room with id " << info.roomId;
continue;
}
Room &room = it.value();
@@ -538,14 +538,14 @@ bool Building::hit(const LtsUtils::QPoint3D &pos, const LtsUtils::QPoint3D &dir,
const bool bBelowGround = isLastHitPositionBelowGroundHack();
if (bBelowGround)
{
INFO_LOG() << " XXXX CES belowGround, reduce charge: " << charge;
INFO_LOG(m_logger) << " XXXX CES belowGround, reduce charge: " << charge;
charge.destructiveFactor *= 0.25;
charge.penetrationEffect *= 0.25;
INFO_LOG() << " XXXX CES belowGround, reduce charge: " << charge;
INFO_LOG(m_logger) << " XXXX CES belowGround, reduce charge: " << charge;
}
INFO_LOG() << "XXXXX HitPosition: state=" << m_lastHitPosition.state
INFO_LOG(m_logger) << "XXXXX HitPosition: state=" << m_lastHitPosition.state
<< ", m_name=" << m_name
<< ", m_modelId=" << m_modelId
<< ", roomId=" << m_lastHitPosition.roomId
@@ -560,7 +560,7 @@ bool Building::hit(const LtsUtils::QPoint3D &pos, const LtsUtils::QPoint3D &dir,
Room &hitRoom = m_rooms[m_lastHitPosition.roomId];
if (!hitRoom.isValid())
{
ERROR_LOG() << "Internal error in hit calculation - could not find room with id " << m_lastHitPosition.roomId;
ERROR_LOG(m_logger) << "Internal error in hit calculation - could not find room with id " << m_lastHitPosition.roomId;
return false;
}
@@ -651,7 +651,7 @@ QMap<int, Building::NeighboursToCheck> Building::checkHitNeighbours(const QMap<i
auto itRoom = m_rooms.find(neighbourRoomId);
if (itRoom == m_rooms.end())
{
WARNING_LOG() << "Could not find room with id " << neighbourRoomId;
WARNING_LOG(m_logger) << "Could not find room with id " << neighbourRoomId;
continue;
}
@@ -670,7 +670,7 @@ QMap<int, Building::NeighboursToCheck> Building::checkHitNeighbours(const QMap<i
const double oldRe = neighbour.remainingEffect();
neighbour.setRemainingEffect(neighbourRoom.remainEffect * TF);
DEBUG_LOG() << "room " << neighbourRoomId << " remaining effect old: "
DEBUG_LOG(m_logger) << "room " << neighbourRoomId << " remaining effect old: "
<< oldRe << " -> new: " << neighbour.remainingEffect();
@@ -740,7 +740,7 @@ int Building::checkDublicatePointsInPolygon(int roomId, int idx, int subIdx, con
if (qFuzzyCompare(p1, p2))
{
++numberOfDuplicates;
WARNING_LOG() << "Building '" << m_name << "' -> "
WARNING_LOG(m_logger) << "Building '" << m_name << "' -> "
<< "Polygon point " << i << " (" << p1 << ") and " << j << " (" << p2
<< ") in room " << roomId << ", " << type << "[" << idx
<< "], element[" << subIdx << "] are the same! (size=" << points.size() << ")";
@@ -750,7 +750,7 @@ int Building::checkDublicatePointsInPolygon(int roomId, int idx, int subIdx, con
if (numberOfDuplicates > 0)
for (auto point : points)
WARNING_LOG() << "Building '" << m_name << "' -> " << "point =" << point << " (same points)";
WARNING_LOG(m_logger) << "Building '" << m_name << "' -> " << "point =" << point << " (same points)";
return numberOfDuplicates;
}