Adds immediate migration results in progress
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@@ -11,15 +11,14 @@
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namespace BuildingControlUnit
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{
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MainHandler::MainHandler()
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: QObject()
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MainHandler::MainHandler() : QObject()
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, m_bsmApi(nullptr)
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, m_jsonApi(nullptr)
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, m_vwmApi(nullptr)
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, m_handelEffectsBsm(nullptr)
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, m_handleHttpRequest(nullptr)
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, m_bsmFlash(BEO_Auto)
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{}
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, m_bsmFlash(BEO_Auto),
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m_logger(NGL::NGLLoggerBootstrap::getLogger()) {}
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MainHandler::~MainHandler()
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{
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@@ -59,17 +58,17 @@ bool MainHandler::init(const QString &ammuXml,
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}
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if (!m_vwmApi->init(ammuXml, vwmXml, bsmConfig, initBuilding))
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{
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ERROR_LOG() << "Can not initialize VWM API - aborting";
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ERROR_LOG(m_logger) << "Can not initialize VWM API - aborting";
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return false;
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}
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if (!m_jsonApi->init(listenPort))
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{
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ERROR_LOG() << "Can not initialize Json API - aborting";
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ERROR_LOG(m_logger) << "Can not initialize Json API - aborting";
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return false;
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}
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if (!m_bsmApi->init(bsmConfig))
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{
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ERROR_LOG() << "Can not initialize BSM API - aborting";
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ERROR_LOG(m_logger) << "Can not initialize BSM API - aborting";
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return false;
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}
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@@ -135,16 +134,16 @@ bool MainHandler::init(const QString &ammuXml,
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void MainHandler::setInitialOverrides(const QString &hostname)
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{
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DEBUG_LOG() << "setInitialOverrides m_handelEffectsVec.size()=" << m_handelEffectsVec.size();
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DEBUG_LOG(m_logger) << "setInitialOverrides m_handelEffectsVec.size()=" << m_handelEffectsVec.size();
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for ( int i = 0; i < m_handelEffectsVec.size(); i++)
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{
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QString hostnameLocal = m_handelEffectsVec.at(i)->hostname();
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const QVector<BcuEffectState> effectStates = m_handelEffectsVec.at(i)->getOverrides();
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DEBUG_LOG() << "setInitialOverrides host=" << hostnameLocal
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DEBUG_LOG(m_logger) << "setInitialOverrides host=" << hostnameLocal
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<< " effectStates.size=" << effectStates.size();
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for (int j = 0; j < effectStates.size(); j++)
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DEBUG_LOG() << "setInitialOverrides j=" << j
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DEBUG_LOG(m_logger) << "setInitialOverrides j=" << j
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<< " id=" << effectStates[j].id
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<< " type=" << effectStates[j].type
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<< " override=" << effectStates[j].effectOverride;
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@@ -171,7 +170,7 @@ void MainHandler::onHitResult(const HitResult &result, const QMap<int, Contamina
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{
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Q_UNUSED(contaminationStates)
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const VWM::Charge charge = m_vwmApi->chargeFromChargeTypeId(result.chargeTypeId);
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DEBUG_LOG() << "onHitResult chargeTypeId=" << result.chargeTypeId
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DEBUG_LOG(m_logger) << "onHitResult chargeTypeId=" << result.chargeTypeId
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<< " result.effectSoundId=" << result.effectSoundId
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<< " damagePercentNew=" << result.damagePercentNew
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<< " destructiveFactor=" << charge.destructiveFactor;
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@@ -182,15 +181,15 @@ void MainHandler::onHitResult(const HitResult &result, const QMap<int, Contamina
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{
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for (HandelEffects *he : std::as_const(m_handelEffectsVec))
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{
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DEBUG_LOG() << "playHitSound @EGCU " << he->hostname() << ", SoundId: " << result.effectSoundId;
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DEBUG_LOG(m_logger) << "playHitSound @EGCU " << he->hostname() << ", SoundId: " << result.effectSoundId;
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he->playHitSound(result.effectSoundId);
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}
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}
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DEBUG_LOG() << "HitResult: " << result;
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DEBUG_LOG(m_logger) << "HitResult: " << result;
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if (result.sensorId != 0 && result.originatorId != 0 && m_bsmFlash != BEO_Off && charge.destructiveFactor > 1 )
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{
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DEBUG_LOG() << "BSM Flash";
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DEBUG_LOG(m_logger) << "BSM Flash";
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m_bsmApi->triggerFlashlight(result.sensorId);
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m_bsmApi->triggerFlashlightPulse(result.sensorId,
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QString(),
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@@ -200,7 +199,7 @@ void MainHandler::onHitResult(const HitResult &result, const QMap<int, Contamina
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Settings::flashDuration());
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}
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else
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DEBUG_LOG() << "Kein BSM Flash";
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DEBUG_LOG(m_logger) << "Kein BSM Flash";
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@@ -210,14 +209,14 @@ void MainHandler::onHitResult(const HitResult &result, const QMap<int, Contamina
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for (int i = 0; i < m_egcuConfig.egcus.size(); i++)
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{
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DEBUG_LOG() << "segmentDamage.size=" << segmentDamage.size();
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DEBUG_LOG(m_logger) << "segmentDamage.size=" << segmentDamage.size();
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if ( i < segmentDamage.size() )
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{
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DEBUG_LOG() << "segmentDamage[" << i <<"]=" << segmentDamage[i];
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DEBUG_LOG(m_logger) << "segmentDamage[" << i <<"]=" << segmentDamage[i];
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m_handelEffectsVec[i]->startEffects(segmentDamage[i]);
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}
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else
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DEBUG_LOG() << "No segment Damage for egcu:" << m_egcuConfig.egcus[i].hostname;
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DEBUG_LOG(m_logger) << "No segment Damage for egcu:" << m_egcuConfig.egcus[i].hostname;
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}
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m_handelEffectsBsm->startEffects(result.damagePercentNew);
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}
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@@ -231,22 +230,22 @@ void MainHandler::onUnknownDirectHit(int sensorId)
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void MainHandler::onSetEffectStatesRequest(const QString &hostname, const QVector<BcuEffectState> &effectStates)
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{
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DEBUG_LOG() << "1 BSM flash hostname='" << hostname
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DEBUG_LOG(m_logger) << "1 BSM flash hostname='" << hostname
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<< "' isEmpty:"<< hostname.isEmpty()
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<<" isNull:" << hostname.isNull();
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m_effectStates.insert(hostname, effectStates);
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if (hostname.isEmpty())
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{
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m_bsmFlash = BEO_Auto;
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DEBUG_LOG() << "2 BSM flash =" << m_bsmFlash;
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DEBUG_LOG(m_logger) << "2 BSM flash =" << m_bsmFlash;
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m_handelEffectsBsm->setOverrides(effectStates);
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for ( int i = 0; i < effectStates.size(); i++)
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{
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DEBUG_LOG() << "3 BSM flash =" << m_bsmFlash;
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DEBUG_LOG(m_logger) << "3 BSM flash =" << m_bsmFlash;
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if ( effectStates.at(i).type == BET_BsmFlash)
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{
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m_bsmFlash = effectStates.at(i).effectOverride;
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DEBUG_LOG() << "4 BSM flash =" << m_bsmFlash;
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DEBUG_LOG(m_logger) << "4 BSM flash =" << m_bsmFlash;
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break;
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}
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}
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@@ -266,7 +265,7 @@ void MainHandler::onSwitchRelayRequest(const QString &hostname, const SwitchRela
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{
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if (m_handelEffectsVec[i]->hostname() == hostname )
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{
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DEBUG_LOG() << "switchRelay "
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DEBUG_LOG(m_logger) << "switchRelay "
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<< " id=" << switchRelayValues.id
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<< " bcuRelayState=" << switchRelayValues.bcuRelayState;
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m_handelEffectsVec[i]->switchRelay(switchRelayValues);
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@@ -328,7 +327,7 @@ QVector<int> MainHandler::getSegmentDamage(const QVector<HitRoom> &allHitRooms,
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if (egcu.roomIds.size() > 0 )
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averageDamage = damagePercentSegment / egcu.roomIds.size();
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result.append(averageDamage);
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INFO_LOG() << "getSegmentDamage[" << egcu.hostname << "]=" << averageDamage;
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INFO_LOG(m_logger) << "getSegmentDamage[" << egcu.hostname << "]=" << averageDamage;
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}
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}
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return result;
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@@ -337,7 +336,7 @@ QVector<int> MainHandler::getSegmentDamage(const QVector<HitRoom> &allHitRooms,
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void MainHandler::flashBuildingDestructionIndicator(int egcu)
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{
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ERROR_LOG() << "TODO flashBuildingDestructionIndicator egcu=" << egcu;
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ERROR_LOG(m_logger) << "TODO flashBuildingDestructionIndicator egcu=" << egcu;
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