Adds immediate migration results in progress
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+17482
-15071
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@@ -132,18 +132,18 @@ FiringTimer::FiringTimer(const QString &debugInfo)
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{
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++s_counter;
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d->m_debugInfo = debugInfo;
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DEBUG_LOG() << MY_Q_FUNC_INFO << " START, s_counter=" << s_counter << " this=" << this;
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DEBUG_LOG() << MY_Q_FUNC_INFO << " END, s_counter=" << s_counter << " this=" << this;
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DEBUG_LOG(m_logger) << MY_Q_FUNC_INFO << " START, s_counter=" << s_counter << " this=" << this;
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DEBUG_LOG(m_logger) << MY_Q_FUNC_INFO << " END, s_counter=" << s_counter << " this=" << this;
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}
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FiringTimer::~FiringTimer()
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{
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--s_counter;
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DEBUG_LOG() << MY_Q_FUNC_INFO << " START, s_counter=" << s_counter << " this=" << this;
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DEBUG_LOG(m_logger) << MY_Q_FUNC_INFO << " START, s_counter=" << s_counter << " this=" << this;
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QString debugInfoSave = d->m_debugInfo;
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delete d;
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//DEBUG_LOG() << MY_Q_FUNC_INFO << " END, s_counter=" << s_counter << " this=" << this;
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DEBUG_LOG() << "debugInfo='" << debugInfoSave << "'" << Q_FUNC_INFO << " END, s_counter=" << s_counter << " this=" << this;
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//DEBUG_LOG(m_logger) << MY_Q_FUNC_INFO << " END, s_counter=" << s_counter << " this=" << this;
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DEBUG_LOG(m_logger) << "debugInfo='" << debugInfoSave << "'" << Q_FUNC_INFO << " END, s_counter=" << s_counter << " this=" << this;
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}
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void FiringTimer::setDebugInfo(const QString &debugInfo)
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@@ -153,14 +153,14 @@ void FiringTimer::setDebugInfo(const QString &debugInfo)
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void FiringTimer::reset()
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{
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TRACE_LOG() << MY_Q_FUNC_INFO << " START";
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TRACE_LOG(m_logger) << MY_Q_FUNC_INFO << " START";
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d->reset();
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TRACE_LOG() << MY_Q_FUNC_INFO << " END";
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TRACE_LOG(m_logger) << MY_Q_FUNC_INFO << " END";
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}
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bool FiringTimer::init(long effectDurationMsec, int ammoCount, long ammoFlightDurationMsec)
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{
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TRACE_LOG() << MY_Q_FUNC_INFO << " START,"
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TRACE_LOG(m_logger) << MY_Q_FUNC_INFO << " START,"
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<< ", effectDurationMsec=" << effectDurationMsec
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<< ", ammoCount=" << ammoCount
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<< ", ammoFlightDurationMsec=" << ammoFlightDurationMsec;
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@@ -170,7 +170,7 @@ bool FiringTimer::init(long effectDurationMsec, int ammoCount, long ammoFlightDu
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d->m_ammoCount = ammoCount;
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d->m_ammoFlightDurationMsec = ammoFlightDurationMsec;
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d->m_intervallMsec = static_cast<double>(d->m_effectDurationMsec) / d->m_ammoCount; // ensure float calculation
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DEBUG_LOG() << MY_Q_FUNC_INFO << " m_intervallMsec " << d->m_intervallMsec;
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DEBUG_LOG(m_logger) << MY_Q_FUNC_INFO << " m_intervallMsec " << d->m_intervallMsec;
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d->m_firingTimer->stop();
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d->m_firingTimer->setSingleShot(false);
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@@ -178,24 +178,24 @@ bool FiringTimer::init(long effectDurationMsec, int ammoCount, long ammoFlightDu
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connect(d->m_firingTimer, &QTimer::timeout,
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this, &FiringTimer::onFiringTimout, Qt::UniqueConnection);
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TRACE_LOG() << MY_Q_FUNC_INFO << " END";
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TRACE_LOG(m_logger) << MY_Q_FUNC_INFO << " END";
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return true;
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}
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bool FiringTimer::startFiring()
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{
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TRACE_LOG() << MY_Q_FUNC_INFO << " START";
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TRACE_LOG(m_logger) << MY_Q_FUNC_INFO << " START";
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if ((d->m_currentFiringMode != FiringMode::FM_Undefined) &&
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(d->m_currentFiringMode != FiringMode::FM_Paused))
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{
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ERROR_LOG() << MY_Q_FUNC_INFO << " wrong firingMode, cur = " << (int)d->m_currentFiringMode;
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ERROR_LOG(m_logger) << MY_Q_FUNC_INFO << " wrong firingMode, cur = " << (int)d->m_currentFiringMode;
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return false;
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}
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if (remainingAmmoCount() <= 0)
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{
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ERROR_LOG() << MY_Q_FUNC_INFO << " no ammo left"
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ERROR_LOG(m_logger) << MY_Q_FUNC_INFO << " no ammo left"
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<< " (total ammoCount was: " << d->m_ammoCount
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<< " cur firingMode = " << (int)d->m_currentFiringMode;
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return false;
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@@ -213,7 +213,7 @@ bool FiringTimer::startFiring()
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#endif // SUPPORT_STATE_CHANGE_DELAYED
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DEBUG_LOG() << MY_Q_FUNC_INFO << " start firing with m_firedAmmoCount = " << d->m_firedAmmoCount;
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DEBUG_LOG(m_logger) << MY_Q_FUNC_INFO << " start firing with m_firedAmmoCount = " << d->m_firedAmmoCount;
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d->m_firingTimer->start();
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d->m_currentFiringMode = FiringMode::FM_Active;
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@@ -227,7 +227,7 @@ bool FiringTimer::startFiring()
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d->m_pausedMsec += pausedElapsedMsec;
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d->m_etPaused->invalidate();
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}
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DEBUG_LOG() << MY_Q_FUNC_INFO << " start firing after [ms]: " << pausedElapsedMsec
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DEBUG_LOG(m_logger) << MY_Q_FUNC_INFO << " start firing after [ms]: " << pausedElapsedMsec
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<< ", m_activeMsec in total = " << d->m_activeMsec
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<< ", m_pausedMsec in total = " << d->m_pausedMsec;
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@@ -256,7 +256,7 @@ bool FiringTimer::startFiring()
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// to fire at the beginning of the interval:
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onFiringTimout();
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TRACE_LOG() << MY_Q_FUNC_INFO << " END";
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TRACE_LOG(m_logger) << MY_Q_FUNC_INFO << " END";
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return true;
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}
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@@ -270,17 +270,17 @@ bool FiringTimer::startFiringDelay(qint64 delayMsec)
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bool FiringTimer::pauseFiring()
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{
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TRACE_LOG() << MY_Q_FUNC_INFO << " START";
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TRACE_LOG(m_logger) << MY_Q_FUNC_INFO << " START";
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if (d->m_currentFiringMode != FiringMode::FM_Active)
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{
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ERROR_LOG() << MY_Q_FUNC_INFO << " wrong firingMode";
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ERROR_LOG(m_logger) << MY_Q_FUNC_INFO << " wrong firingMode";
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return false;
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}
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if (remainingAmmoCount() <= 0)
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{
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ERROR_LOG() << MY_Q_FUNC_INFO << " no ammo left"
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ERROR_LOG(m_logger) << MY_Q_FUNC_INFO << " no ammo left"
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<< " (total ammoCount was: " << d->m_ammoCount;
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return false;
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}
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@@ -293,7 +293,7 @@ bool FiringTimer::pauseFiring()
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#endif // SUPPORT_STATE_CHANGE_DELAYED
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DEBUG_LOG() << MY_Q_FUNC_INFO << " stop firing at m_firedAmmoCount = " << d->m_firedAmmoCount;
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DEBUG_LOG(m_logger) << MY_Q_FUNC_INFO << " stop firing at m_firedAmmoCount = " << d->m_firedAmmoCount;
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d->m_firingTimer->stop();
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d->m_currentFiringMode = FiringMode::FM_Paused;
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d->m_etPaused->start();
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@@ -305,14 +305,14 @@ bool FiringTimer::pauseFiring()
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const qint64 activeElapsedMsec = d->m_etActive->elapsed();
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d->m_activeMsec += activeElapsedMsec;
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d->m_etActive->invalidate();
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DEBUG_LOG() << MY_Q_FUNC_INFO << " stop firing after [ms]: " << activeElapsedMsec
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DEBUG_LOG(m_logger) << MY_Q_FUNC_INFO << " stop firing after [ms]: " << activeElapsedMsec
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<< ", m_activeMsec in total = " << d->m_activeMsec
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<< ", m_pausedMsec in total = " << d->m_pausedMsec;
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QString log = QString(QStringLiteral("pauseFiring_at_%1")).arg(QDateTime::currentMSecsSinceEpoch()) ;
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d->m_logHistorie.append(log);
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TRACE_LOG() << MY_Q_FUNC_INFO << " END";
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TRACE_LOG(m_logger) << MY_Q_FUNC_INFO << " END";
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return true;
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}
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@@ -346,7 +346,7 @@ long FiringTimer::intervallMsec() const
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#ifdef SUPPORT_STATE_CHANGE_DELAYED
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void FiringTimer::emitStateChangeDelayed(AreaEffectSimulation::FiringTimer::CMD cmd, int firedAmmoCount)
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{
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DEBUG_LOG() << MY_Q_FUNC_INFO << " SUPPORT_STATE_CHANGE_DELAYED: " << cmd
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DEBUG_LOG(m_logger) << MY_Q_FUNC_INFO << " SUPPORT_STATE_CHANGE_DELAYED: " << cmd
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<< ", firedAmmoCount = " << firedAmmoCount;
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emit stateChangeDelayedAsInt(static_cast<int>(cmd), firedAmmoCount);
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}
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@@ -380,11 +380,11 @@ QString FiringTimer::toString(const CMD cmd)
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void FiringTimer::onFiringTimout()
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{
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TRACE_LOG() << MY_Q_FUNC_INFO << " START";
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TRACE_LOG(m_logger) << MY_Q_FUNC_INFO << " START";
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++d->m_firedAmmoCount;
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INFO_LOG() << MY_Q_FUNC_INFO << " emit firing with: " << d->m_firedAmmoCount
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INFO_LOG(m_logger) << MY_Q_FUNC_INFO << " emit firing with: " << d->m_firedAmmoCount
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<< " of total ammoCount = " << d->m_ammoCount;
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emit firing(d->m_firedAmmoCount, d->m_ammoCount);
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@@ -396,7 +396,7 @@ void FiringTimer::onFiringTimout()
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int currentFiringNumber = d->m_firedAmmoCount;
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int totalFiringNumber = d->m_ammoCount;
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DEBUG_LOG() << MY_Q_FUNC_INFO << " XXXXXXXXX schedule 'emit impact' " << currentFiringNumber;
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DEBUG_LOG(m_logger) << MY_Q_FUNC_INFO << " XXXXXXXXX schedule 'emit impact' " << currentFiringNumber;
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QTimer::singleShot(d->m_ammoFlightDurationMsec, this, [this, currentFiringNumber, totalFiringNumber]()
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{
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@@ -408,7 +408,7 @@ void FiringTimer::onFiringTimout()
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}
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#endif // SUPPORT_STATE_CHANGE_DELAYED
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INFO_LOG() << MY_Q_FUNC_INFO << " emit impact " << currentFiringNumber
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INFO_LOG(m_logger) << MY_Q_FUNC_INFO << " emit impact " << currentFiringNumber
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<< " of total = " << totalFiringNumber;
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emit impact(currentFiringNumber, totalFiringNumber);
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@@ -430,7 +430,7 @@ void FiringTimer::onFiringTimout()
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if (d->m_firedAmmoCount >= d->m_ammoCount)
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{
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INFO_LOG() << MY_Q_FUNC_INFO << " no ammo left, finishing firing"
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INFO_LOG(m_logger) << MY_Q_FUNC_INFO << " no ammo left, finishing firing"
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<< ", " << d->m_firedAmmoCount << " of total ammoCount = " << d->m_ammoCount << " are fired";
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d->m_firingTimer->stop();
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@@ -440,7 +440,7 @@ void FiringTimer::onFiringTimout()
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// !! Attention: do pauseFiring() WITHIN the intervall will reduce amount of time the firing is active !!
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DEBUG_LOG() << MY_Q_FUNC_INFO << " stop firing after [ms]: " << activeElapsedMsec
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DEBUG_LOG(m_logger) << MY_Q_FUNC_INFO << " stop firing after [ms]: " << activeElapsedMsec
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<< ", m_activeMsec in total = " << d->m_activeMsec
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<< ", m_pausedMsec in total = " << d->m_pausedMsec
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<< " now FiringTimoutExpiredPlus ...";
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@@ -465,12 +465,12 @@ void FiringTimer::onFiringTimout()
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d->m_firingTimer->start();
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}
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TRACE_LOG() << MY_Q_FUNC_INFO << " END" << ", m_firedAmmoCount " << d->m_firedAmmoCount;
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TRACE_LOG(m_logger) << MY_Q_FUNC_INFO << " END" << ", m_firedAmmoCount " << d->m_firedAmmoCount;
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}
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void FiringTimer::onFiringTimoutExpiredPlus()
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{
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TRACE_LOG() << MY_Q_FUNC_INFO << " START";
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TRACE_LOG(m_logger) << MY_Q_FUNC_INFO << " START";
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d->m_currentFiringMode = FiringMode::FM_ExpiredPlus;
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@@ -480,7 +480,7 @@ void FiringTimer::onFiringTimoutExpiredPlus()
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// !! Attention: do pauseFiring() WITHIN the intervall will reduce amount of time the firing is active !!
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DEBUG_LOG() << MY_Q_FUNC_INFO << " stop firing2 after [ms]: " << activeElapsedMsec
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DEBUG_LOG(m_logger) << MY_Q_FUNC_INFO << " stop firing2 after [ms]: " << activeElapsedMsec
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<< ", m_activeMsec in total = " << d->m_activeMsec
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<< ", m_pausedMsec in total = " << d->m_pausedMsec;
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@@ -488,7 +488,7 @@ void FiringTimer::onFiringTimoutExpiredPlus()
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emit firingFinishedPlus();
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TRACE_LOG() << MY_Q_FUNC_INFO << " END";
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TRACE_LOG(m_logger) << MY_Q_FUNC_INFO << " END";
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}
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