Adds immediate migration results in progress
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@@ -10,11 +10,10 @@
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namespace EffectShowManagement
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{
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EffectShowExplosionArea::EffectShowExplosionArea(const AreaEffectSimulation::ExplosionArea &explosionArea,
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const std::shared_ptr<HandlerPdmData> &handlerPdmData)
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: m_explosionArea(explosionArea)
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const std::shared_ptr<HandlerPdmData> &handlerPdmData) : m_explosionArea(explosionArea)
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, m_handlerPdmData(handlerPdmData)
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, m_numOfEffectShows(0)
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{
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, m_numOfEffectShows(0),
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m_logger(NGL::NGLLoggerBootstrap::getLogger()) {
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}
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//=============================================================================
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@@ -82,7 +81,7 @@ Database::EsmEffectShow EffectShowExplosionArea::getEffectShow(int idx)
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esmEffectShow.areaRotation = m_explosionArea.area().rotation() + 90;
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DEBUG_LOG() << "\nWidth: " << m_explosionArea.area().width() << " Height: " << m_explosionArea.area().height()
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DEBUG_LOG(m_logger) << "\nWidth: " << m_explosionArea.area().width() << " Height: " << m_explosionArea.area().height()
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<< "\nRotated LL Pos: " << lowerLeftPosRotated.mgrs()
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<< "\nRotated Center Pos: " << centerPosRotated.mgrs()
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<< "\nOffset x,y: " << x_off << " , " << y_off
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@@ -119,7 +118,7 @@ Database::EsmEffectShow EffectShowExplosionArea::getEffectShow(int idx)
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esmEffectShow.areaDepth = m_explosionArea.area().height();
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esmEffectShow.areaRotation = m_explosionArea.area().rotation() + 90;
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DEBUG_LOG() << "\nWidth: " << m_explosionArea.area().width() << " Height: " << m_explosionArea.area().height()
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DEBUG_LOG(m_logger) << "\nWidth: " << m_explosionArea.area().width() << " Height: " << m_explosionArea.area().height()
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<< "\nRotated LL Pos: " << lowerLeftPosRotated.mgrs()
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<< "\nRotated Center Pos: " << centerPosRotated.mgrs()
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<< "\nSide x,y: " << m_explosionArea.area().width() << " , " << m_explosionArea.area().height();
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@@ -157,7 +156,7 @@ void EffectShowExplosionArea::calculateSquare()
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else
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m_numOfEffectShows = m_areasWidth.numOfAreas * m_areasDepth.numOfAreas;
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DEBUG_LOG() << "Calc Square poslef " << m_lowerLeftPos.x << " " << m_lowerLeftPos.y << " witdh" << m_areasWidth.sideLength1 << " depth " << m_areasDepth.sideLength1 << " num of Effect Shows " << m_numOfEffectShows;
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DEBUG_LOG(m_logger) << "Calc Square poslef " << m_lowerLeftPos.x << " " << m_lowerLeftPos.y << " witdh" << m_areasWidth.sideLength1 << " depth " << m_areasDepth.sideLength1 << " num of Effect Shows " << m_numOfEffectShows;
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}
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//static ----------------------------------------------------------------------
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LtsCoordTrans::UtmCoordinate EffectShowExplosionArea::rotate(const LtsCoordTrans::UtmCoordinate &p, const LtsCoordTrans::UtmCoordinate &c, double angle)
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