Adds immediate migration results in progress
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@@ -52,8 +52,10 @@ public:
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bool onChangeReplayStateRequest(const SrpState &newState, double newPace);
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bool onPaceChangeRequest(double newPace);
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private:
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NGL::INGLLogger &m_logger;
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bool createObject(const Database::SrpSituationReplay &newData);
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private:
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NGL::INGLLogger &m_logger;
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ObjectSituationReplay *m_objSrp; // only one (!) replay per partition possible
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const std::shared_ptr<DdsHandler> m_ddsHandler;
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const std::shared_ptr<DbReader> m_dbReader;
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