Lts/Services: finalize Qt6/C++17 migration cleanup

Remove deprecated Qt5 patterns remaining in Services:

- Replace remaining SIGNAL/SLOT string syntax with function pointer syntax
  (NmeaManagement/socket_handler.cpp, AudioVideoManagement/ModuleTests/mvs_tests.cpp)

- Remove Qt::UniqueConnection (deprecated in Qt6, default behavior) from
  19 files across AES, CES plugins, and cross-services (47 occurrences)

- Remove umbrella #include <QtCore> from fire_automaton.h and
  aes_test_fire_automaton.h (specific includes suffice)

25 files changed, 74 insertions(+), 81 deletions(-)
This commit is contained in:
berrux-dev committed 2026-09-21 06:43:28 +00:00
1 parent 29002f2a48
commit 5485a90385
25 files changed
+74 -81

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@@ -1815,10 +1815,10 @@ void ObjectExplosionCluster::checkNextFire()
{
DEBUG_LOG(m_logger) << LOGFUNCTION << " " << m_data.id << " startFiring (no delay)";
// // connect(&m_firingTimer, &FiringTimer::firing, this, &ObjectExplosionCluster::onFiringTimerFiring, Qt::UniqueConnection);
connect(&m_firingTimer, &FiringTimer::impact, this, &ObjectExplosionCluster::onFiringTimerImpact, Qt::UniqueConnection);
// // connect(&m_firingTimer, &FiringTimer::firing, this, &ObjectExplosionCluster::onFiringTimerFiring);
connect(&m_firingTimer, &FiringTimer::impact, this, &ObjectExplosionCluster::onFiringTimerImpact);
// // connect(&m_firingTimer, &FiringTimer::stateChangeDelayedAsInt,
// // this, &ObjectExplosionCluster::onFiringTimerStateChangeDelayedCommandAsInt, Qt::UniqueConnection);
// // this, &ObjectExplosionCluster::onFiringTimerStateChangeDelayedCommandAsInt);
m_firingTimer.startFiring();
}
@@ -1827,9 +1827,9 @@ void ObjectExplosionCluster::checkNextFire()
DEBUG_LOG(m_logger) << LOGFUNCTION << " " << m_data.id << " trigger startFiringDelay, delay " << delay;
connect(&m_firingTimer, &FiringTimer::firing, this, &ObjectExplosionCluster::onFiringTimerFiring, Qt::UniqueConnection);
connect(&m_firingTimer, &FiringTimer::impact, this, &ObjectExplosionCluster::onFiringTimerImpact, Qt::UniqueConnection);
connect(&m_firingTimer, &FiringTimer::stateChangeDelayedAsInt, this, &ObjectExplosionCluster::onFiringTimerStateChangeDelayedCommandAsInt, Qt::UniqueConnection);
connect(&m_firingTimer, &FiringTimer::firing, this, &ObjectExplosionCluster::onFiringTimerFiring);
connect(&m_firingTimer, &FiringTimer::impact, this, &ObjectExplosionCluster::onFiringTimerImpact);
connect(&m_firingTimer, &FiringTimer::stateChangeDelayedAsInt, this, &ObjectExplosionCluster::onFiringTimerStateChangeDelayedCommandAsInt);
m_firingTimer.startFiringDelay(delay);
}