Adds immediate migration results
This commit is contained in:
2395 files changed
+357322
-2524
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+11
-11
@@ -26,10 +26,10 @@ NGL_ADD_LIBRARY2(AAR SV BuildingControlVwm SHARED ${vwm_SRCS})
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NGL_TARGET_LINK_LIBRARIES(BuildingControlVwm
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PRIVATE
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ngltools
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Qt5::Xml
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Qt6::Xml
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PUBLIC
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Qt5::Core
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Qt5::Gui
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Qt6::Core
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Qt6::Gui
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LtsUtilsCoreHeaderOnly
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BuildingControlCommon
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)
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@@ -41,8 +41,8 @@ NGL_TARGET_LINK_LIBRARIES(BuildingControlTestVwm
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NGLLogger
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ngltools
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LtsUtilsCoreHeaderOnly
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Qt5::Xml
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Qt5::Core
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Qt6::Xml
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Qt6::Core
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BuildingControlCommon
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BuildingControlVwm
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nglcoreapplication
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@@ -51,9 +51,9 @@ NGL_TARGET_LINK_LIBRARIES(BuildingControlTestVwm
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NGL_ADD_EXECUTABLE(AAR SV BuildingControlTestVwmXml test_vwm_xml.cpp)
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NGL_TARGET_LINK_LIBRARIES(BuildingControlTestVwmXml
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LtsUtilsCoreHeaderOnly
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Qt5::Xml
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Qt5::Core
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Qt5::Gui
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Qt6::Xml
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Qt6::Core
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Qt6::Gui
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BuildingControlVwm
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BuildingControlCommon
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nglcoreapplication
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@@ -66,9 +66,9 @@ IF(BUILD_TESTING AND TARGET BuildingControlVwm)
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)
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ADD_EXECUTABLE(bld_vwm_math_unit_test ${test_SRCS})
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TARGET_LINK_LIBRARIES(bld_vwm_math_unit_test
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Qt5::Gui
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Qt5::Core
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Qt5::Test
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Qt6::Gui
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Qt6::Core
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Qt6::Test
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BuildingControlVwm
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BuildingControlCommon
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nglcoreapplication
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+7
-6
@@ -2,6 +2,7 @@
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#include "vwm_math.h"
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#include <utility>
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#include "vwm_xml_reader.h"
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#include "vwm_building_room_geometry.h"
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#include "vwm_api.h"
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@@ -308,11 +309,11 @@ int main(int argc, char *argv[])
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QPolygonF footprintPoly;
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footprintPoly.reserve(footprint.size());
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for (auto coord : qAsConst(footprint))
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for (auto coord : std::as_const(footprint))
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footprintPoly << coord.toPointF();
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double maxZ = 0;
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for(const MyRoom &room : qAsConst(rooms))
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for(const MyRoom &room : std::as_const(rooms))
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{
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TRACE_LOG(app.baseLogger()) << "Room: " << room.id
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<< ", bboxMin: " << room.bBoxMin
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@@ -368,7 +369,7 @@ int main(int argc, char *argv[])
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INFO_LOG(app.baseLogger()) << "******** Building '" << building.name() << "' -> checkBsmPosition using rooms";
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for(const MyRoom &myRoom : qAsConst(rooms))
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for(const MyRoom &myRoom : std::as_const(rooms))
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{
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const int roomIdToCheck = myRoom.id;
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LtsUtils::QPoint3D center = myRoom.center();
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@@ -464,7 +465,7 @@ int main(int argc, char *argv[])
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INFO_LOG(app.baseLogger()) << "******** Building '" << building.name() << "' -> checkBsmPosition using BSMs";
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for (const BuildingControlUnit::Bsm &bsm : qAsConst(bsmConfig.bsmMap))
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for (const BuildingControlUnit::Bsm &bsm : std::as_const(bsmConfig.bsmMap))
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{
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const auto hitPos = BuildingControlUnit::VWM::Math::checkBsmPosition(bsm.position, bsm.direction, building.rooms());
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if (hitPos.state != BuildingControlUnit::VWM::HitPosition::State::OuterWall)
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@@ -505,7 +506,7 @@ int main(int argc, char *argv[])
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INFO_LOG(app.baseLogger()) << "**** Building '" << building.name() << "' heightZ = " << heightZ;
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for(const MyRoom &myRoom : qAsConst(rooms))
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for(const MyRoom &myRoom : std::as_const(rooms))
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{
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const int roomIdToCheck = myRoom.id;
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LtsUtils::QPoint3D center = myRoom.center();
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@@ -534,7 +535,7 @@ int main(int argc, char *argv[])
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<< " fine, found just one room: " << roomsWithDetonation.first();
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} else {
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QString roomIdsStr(QStringLiteral("roomIds("));
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for (auto roomId : qAsConst(roomsWithDetonation))
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for (auto roomId : std::as_const(roomsWithDetonation))
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roomIdsStr.append(QString(QStringLiteral("%1 ")).arg(roomId));
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roomIdsStr.append(QStringLiteral(")"));
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+8
-7
@@ -2,6 +2,7 @@
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#include "vwm_api.h"
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#include <utility>
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#include "vwm_deposition.h"
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#include "vwm_xml_reader.h"
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#include "vwm_state_store.h"
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@@ -216,7 +217,7 @@ void Api::dumpHitResult(const Hit &hit, const HitResult &result, const Charge &c
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output << ",," << "\n";
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output << "RoomId,damagePercent,remainingEffectPercent,directHit" << "\n";
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for (const HitRoom &hitRoom : qAsConst(result.rooms))
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for (const HitRoom &hitRoom : std::as_const(result.rooms))
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{
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output << hitRoom.roomId << ","
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<< hitRoom.damagePercent << ","
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@@ -281,7 +282,7 @@ void Api::onSetContaminationState(const std::vector<ContaminationState> &contami
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#if QT_VERSION < QT_VERSION_CHECK(5,10,0)
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QSet<int> roomsSet;
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for (const auto i: qAsConst(newcs.rooms))
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for (const auto i: std::as_const(newcs.rooms))
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{
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roomsSet.insert(i);
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}
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@@ -404,7 +405,7 @@ void Api::onHitCes(const qint64 effectTimeMSec, const int chargeTypeId,
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INFO_LOG(m_logger) << "XXXXX Aes hit - hit pos: " << posImpactOnGround << " direction: " << hit.direction
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<< " (p=" << hit.direction+posImpactOnGround << ")"
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<< " ; nearestWall.roomId=" << nearestWall.roomId;
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for (auto item : qAsConst(nearestWall.wallElement))
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for (auto item : std::as_const(nearestWall.wallElement))
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DEBUG_LOG(m_logger) << "Aes hit - hit pos: " << posImpactOnGround << " direction: " << hit.direction
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<< " (p=" << hit.direction+posImpactOnGround
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<< " - " << item;
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@@ -436,13 +437,13 @@ NearestWall Api::findNearestWall(const LtsUtils::QPoint3D &detonationLocation, d
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distanceOut = std::numeric_limits<double>::max();
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INFO_LOG(m_logger) << "XXXXX searching nearest wall ...";
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for (const Room &room : qAsConst(m_building.rooms()))
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for (const Room &room : std::as_const(m_building.rooms()))
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{
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for (const OuterWall &wall : qAsConst(room.outerWalls()))
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for (const OuterWall &wall : std::as_const(room.outerWalls()))
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{
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for (const WallElement &we : qAsConst(wall.elements()))
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for (const WallElement &we : std::as_const(wall.elements()))
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{
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for (const LtsUtils::QPoint3D &p : qAsConst(we))
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for (const LtsUtils::QPoint3D &p : std::as_const(we))
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{
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const double dist = (detonationLocation - p).length();
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DEBUG_LOG(m_logger) << "Room[" << room.id() << "]: " << p << ", dist = " << dist;
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+8
-7
@@ -2,6 +2,7 @@
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#include "vwm_building.h"
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#include <utility>
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#include "vwm_math.h"
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#include <QSet>
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#include <QVector>
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@@ -88,11 +89,11 @@ double Room::damagePercent() const
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double currentProtection = 0.0;
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double initialProtection = 0.0;
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for (const OuterWall &wall : qAsConst(m_outerWalls))
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for (const OuterWall &wall : std::as_const(m_outerWalls))
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{
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currentProtection += wall.protection();
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initialProtection += wall.initialProtection();
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for (const ExclusionZone &exZone : qAsConst(wall.exclusionZones()))
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for (const ExclusionZone &exZone : std::as_const(wall.exclusionZones()))
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{
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currentProtection += exZone.protection();
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initialProtection += exZone.initialProtection();
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@@ -264,7 +265,7 @@ Building::Building()
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int Building::checkPolygons()
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{
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int numberOfDuplicates = 0;
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for (const Room &room : qAsConst(m_rooms))
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for (const Room &room : std::as_const(m_rooms))
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{
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for (int owIdx = 0; owIdx < room.outerWalls().size(); ++owIdx)
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{
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@@ -311,7 +312,7 @@ int Building::cleanupPolygons()
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<< " in room " << room.id() << " OuterWall[" << owIdx
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<< "], element[" << elemIdx << "] "
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<< " makePlanar and cleanupDublicatePointsInPolygon would generate short polygon, size=" << candidate.size();
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for (auto point : qAsConst(candidate))
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for (auto point : std::as_const(candidate))
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NOTICE_LOG(m_logger) << " point= " << point;
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bMakePlanarDone = false;
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@@ -673,7 +674,7 @@ QMap<int, Building::NeighboursToCheck> Building::checkHitNeighbours(const QMap<i
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<< oldRe << " -> new: " << neighbour.remainingEffect();
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for (const NeighbourRoom &grade2Neighbour : qAsConst(neighbour.neighbours()))
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for (const NeighbourRoom &grade2Neighbour : std::as_const(neighbour.neighbours()))
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{
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if (lowerGradeNeighbours.contains(grade2Neighbour.id()) ||
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currentGradeNeighbours.contains(grade2Neighbour.id()))
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@@ -829,7 +830,7 @@ double MakePlanar::ratioOfSmallestAndBiggestDimension()
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rangeX.min = m_poly.first().x(); rangeX.max = m_poly.first().x();
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rangeY.min = m_poly.first().y(); rangeY.max = m_poly.first().y();
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rangeZ.min = m_poly.first().z(); rangeZ.max = m_poly.first().z();
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for (const LtsUtils::QPoint3D &pnt : qAsConst(m_poly))
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for (const LtsUtils::QPoint3D &pnt : std::as_const(m_poly))
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{
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rangeX.min = std::min(rangeX.min, pnt.x());
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rangeX.max = std::max(rangeX.max, pnt.x());
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@@ -890,7 +891,7 @@ void wallElementToBottomLeftTopRight3D(const WallElement &wallElement,
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const LtsUtils::QPoint3D &frontItem = wallElement.front();
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bottomLeftOut = frontItem;
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topRightOut = frontItem;
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for (auto coord : qAsConst(wallElement))
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for (auto coord : std::as_const(wallElement))
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{
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if (coord.x() < bottomLeftOut.x())
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bottomLeftOut.setX(coord.x());
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+12
-11
@@ -2,6 +2,7 @@
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#include "vwm_math.h"
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#include <utility>
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#include <logger.h>
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@@ -278,7 +279,7 @@ static inline bool getHitPositionInternal(const QVector<LtsUtils::QPoint3D> &pla
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ERROR_LOG(l) << "planePoints are not sufficiant";
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for (auto coord : planePoints)
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ERROR_LOG(l) << "planePoints are not sufficiant: << " << coord;
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for (auto coord : qAsConst(localPoly))
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for (auto coord : std::as_const(localPoly))
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ERROR_LOG(l) << "localPoly are not sufficiant: << " << coord;
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return false;
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}
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@@ -453,12 +454,12 @@ HitPosition checkBsmPosition(const LtsUtils::QPoint3D &position, const LtsUtils:
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ERROR_LOG(l) << "localWallElement are not sufficiant";
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for (auto coord : wallElement)
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ERROR_LOG(l) << "wallElement are not sufficiant: << " << coord;
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for (auto coord : qAsConst(localWallElement))
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for (auto coord : std::as_const(localWallElement))
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ERROR_LOG(l) << "localWallElement are not sufficiant: << " << coord;
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continue;
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}
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for (auto pointOfWallElementLinear : qAsConst(localWallElement))
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for (auto pointOfWallElementLinear : std::as_const(localWallElement))
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DEBUG_LOG(l) << "room[" << room.id() << "]" << " wall[" << idxOuterWall << "] " << " wallElement[" << idxWallElement << "] #points = " << localWallElement.size() << ", pointOfWallElementLinear=" << pointOfWallElementLinear;
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const VwmPlane vwmPlaneOW(localWallElement.at(0), localWallElement.at(1), localWallElement.at(2));
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@@ -537,9 +538,9 @@ LtsUtils::QPoint3D getIntersectionInternal(
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if (localPoly.size() < 3)
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{
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ERROR_LOG(l) << "planePoints are not sufficiant";
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for (auto coord : qAsConst(planePoints))
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for (auto coord : std::as_const(planePoints))
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ERROR_LOG(l) << "planePoints are not sufficiant: << " << coord;
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for (auto coord : qAsConst(localPoly))
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for (auto coord : std::as_const(localPoly))
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ERROR_LOG(l) << "localPoly are not sufficiant: << " << coord;
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return invalidPosition();
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}
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@@ -592,9 +593,9 @@ LtsUtils::QPoint3D intersection(const LtsUtils::QPoint3D &start, const LtsUtils:
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int cnt = 0;
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int roomId4Debugging = 1;
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for (const Room &room : qAsConst(rooms))
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for (const OuterWall &outerWall : qAsConst(room.outerWalls()))
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for (const WallElement &wallElement : qAsConst(outerWall.elements()))
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for (const Room &room : std::as_const(rooms))
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for (const OuterWall &outerWall : std::as_const(room.outerWalls()))
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for (const WallElement &wallElement : std::as_const(outerWall.elements()))
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{
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const LtsUtils::QPoint3D point = getIntersectionInternal(wallElement, start, direction);
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DEBUG_LOG(l) << "getIntersectionInternal:"
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@@ -628,9 +629,9 @@ bool hasIntersection(const LtsUtils::QPoint3D &start, const LtsUtils::QPoint3D &
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{
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const double distance = (end - start).length();
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const LtsUtils::QPoint3D direction = (end - start).normalized();
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for (const Room &room : qAsConst(rooms))
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for (const OuterWall &outerWall : qAsConst(room.outerWalls()))
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for (const WallElement &wallElement : qAsConst(outerWall.elements()))
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for (const Room &room : std::as_const(rooms))
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for (const OuterWall &outerWall : std::as_const(room.outerWalls()))
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for (const WallElement &wallElement : std::as_const(outerWall.elements()))
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{
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const LtsUtils::QPoint3D point = getIntersectionInternal(wallElement, start, direction);
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if (point == invalidPosition())
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+2
-1
@@ -1,6 +1,7 @@
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#include "vwm_state_store.h"
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#include <utility>
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#include <logger.h>
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#include <QJsonDocument>
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#include <QJsonObject>
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@@ -81,7 +82,7 @@ static inline QJsonArray writeContaminationStates(const QMap<int, ContaminationS
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for (const auto &value : contaminationStates.values() )
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{
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QJsonArray roomArr;
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for (const auto & roomId : qAsConst(value.rooms))
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for (const auto & roomId : std::as_const(value.rooms))
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roomArr.append(QJsonValue(roomId));
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contaminationArr.append(QJsonObject({ {QStringLiteral("aesId") , value.aesId},
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+2
-1
@@ -4,6 +4,7 @@
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#pragma once
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#include <LtsUtilsCore/qpoint3d.h>
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#include <utility>
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#include <QMap>
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#include <QVector>
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#include <cstdint>
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@@ -71,7 +72,7 @@ inline std::ostream &operator<< (std::ostream &stream, const Hit &hit)
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<< ", damageStateOverride = " << hit.damageStateOverride;
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stream << ", affectedRoomIds = (";
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for (int id : qAsConst(hit.affectedRoomIds))
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for (int id : std::as_const(hit.affectedRoomIds))
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stream << id << ",";
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stream << ")";
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