Adds immediate migration results
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@@ -6,6 +6,7 @@
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*/
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#include "handler_explosion_single.h"
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#include <utility>
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#include "main_handler.h"
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#include <Services/AreaEffectSimulation/Utils/polygons.h>
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@@ -30,7 +31,7 @@ bool HandlerExplosionSingle::init()
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return true;
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}
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// create indirect fire single objects
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for (const Database::AesExplosionSingle &dbData : qAsConst(dataVec))
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for (const Database::AesExplosionSingle &dbData : std::as_const(dataVec))
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{
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ObjectExplosionSingle *ifs(new ObjectExplosionSingle(m_mainHandler, this));
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connect(ifs, &ObjectExplosionSingle::effectStateChanged, this, &HandlerExplosionSingle::onEffectStateChanged);
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