Qt6 Migration: Complete migration with DDS/RTI support and build validation
Major Changes:
- Merged latest Qt5 devel content from dlbo (292 files changed, 7 new dirs)
- Consolidated forward-declarations and include folders
- Removed unneeded modules per Niklas' repo check list
Build System Fixes:
- Fixed CMake VERSION_GREATER syntax in ParticipantManagement/CMakeLists.txt
- Added VLC packages (libvlc-dev, vlc-plugin-base) to docker_build.sh
- Added PostgreSQL dev packages (libpq-dev, postgresql-server-dev-all) to Dockerfile
- Fixed locale warnings (ANSI_X3.4-1968 → C.UTF-8)
- Fixed ArcGIS SDK path warnings when BUILD_ARCGIS=OFF
Code Generation Fixes:
- Fixed IDL enum collisions (PortType→CorePortType/DdsutPortType, PdmEventType)
- Fixed Grantlee template svc_translation.cpp.grantlee:
- Changed {{ idl_enum.name }}_def:: to {{ idl_enum.name }}::
- Fixed .underlying() calls for C++11 scoped enums (enum class)
- Removed generated files from repo (moc_*, *_dtc.h, *_ftc.h)
Validation:
- BUILD_RTI=ON: SUCCESS
- BUILD_RTI=OFF: SUCCESS
- C++17 standard maintained for RTI 7.7 compatibility
- Ubuntu 26.04 Docker environment verified
Remaining Warnings (expected):
- BgViewer, KDChart, KDReports, Poppler-Qt6 not found (optional features)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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/**
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* Handle Artillery Sound
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by Gerlinde Rudolphus, SLTE, 2016-04-14
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*/
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#include "plugin.h"
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#include "settings.h"
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#include <NGLLogger/NGLLoggerBootstrap.h>
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#include <ngldb/db_service_handler.h>
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namespace CesArtillerySound
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{
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// 29.11.2024, Norbert Thoden:
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// a) das PluginHandling wurde vereinfacht, sprich 'nur' mainHandler übergeben statt explizit ddsHandler, dbhandler etc
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// b) Loggder überarbeiten (logger{h,cpp} und ces_export.h entsorgen
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// c) Bereinigung des Namensschema: CentralEffectSimulation2DPlugin -> CentralEffectSimulationArtillerySoundPlugin
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std::shared_ptr<CentralEffectSimulation::Plugin::Interface> CentralEffectSimulationArtillerySoundPlugin::createInterface(CentralEffectSimulation::Plugin::DataProvider *pdp,
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const std::shared_ptr<DDSConnector::DdsConnector> &dDSConnector,
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NGL::Settings *settings,
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CentralEffectSimulation::MainHandler *mainHandler)
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{
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return std::make_shared<CesArtillerySoundInterfaceImpl>(pdp, dDSConnector, settings, mainHandler);
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}
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//std::shared_ptr<CentralEffectSimulation::Plugin::Interface> CentralEffectSimulation2DPlugin::createInterface(CentralEffectSimulation::Plugin::DataProvider *pdp,
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// const std::shared_ptr<DDSConnector::DdsConnector> &dDSConnector,
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// NGL::Settings *settings,
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// CentralEffectSimulation::MainHandler *mainHandler)
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//{
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// return std::make_shared<CesArtillerySoundInterfaceImpl>(pdp, dDSConnector, settings, mainHandler);
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//}
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CesArtillerySoundInterfaceImpl::CesArtillerySoundInterfaceImpl(CentralEffectSimulation::Plugin::DataProvider *pdp,
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const std::shared_ptr<DDSConnector::DdsConnector> &dDSConnector,
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NGL::Settings *settings,
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CentralEffectSimulation::MainHandler *mainHandler)
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: m_pdp(pdp)
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, m_ddsConnector(dDSConnector)
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, m_ddsHandler(mainHandler->dds())
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, m_db(mainHandler->db())
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, m_handlerBuildingData(mainHandler->handlerBuildingData())
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, m_handlerParticipant(mainHandler->handlerParticipant())
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, m_logger(CentralEffectSimulation::getLogger("Plugin.ArtillerySound.CesArtillerySoundInterfaceImpl"))
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{
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Q_UNUSED(settings)
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}
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CesArtillerySoundInterfaceImpl::~CesArtillerySoundInterfaceImpl()
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{
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m_handlerArtillerieSound.reset();
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}
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bool CesArtillerySoundInterfaceImpl::init(int domainId, int exerciseId)
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{
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m_domainId = domainId;
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m_exerciseId = exerciseId;
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INFO_LOG(m_logger) << "CentralEffectSimulation2DInterfaceImpl::init()"
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<< " m_domainId=" << m_domainId
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<< " m_exerciseId=" << m_exerciseId;
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// initialize handlerArtillerieSound
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m_handlerArtillerieSound = std::make_shared<HandlerArtillerieSound>(m_ddsHandler,
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m_handlerBuildingData,
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this);
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if (!m_handlerArtillerieSound->init())
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{
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ERROR_LOG(m_logger) << "Initialisation m_handlerArtillerieSound failed.";
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return false;
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}
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INFO_LOG(m_logger) << "CentralEffectSimulation2DInterfaceImpl::init() return true";
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return true;
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}
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} //namespace CesArtillerySound
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