Migrates residual Lts sources to generated rtiddsgen API

Adds NmeaManagement tests, fixes codegen includes and Qt6 SerialPort CMake target.
This commit is contained in:
berrux-dev committed 2026-09-23 12:05:37 +02:00
1 parent 5485a90385
commit 881d44f4dd
512 files changed
+6887 -6426

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@@ -114,7 +114,7 @@ void TestExplosionCluster::tryCreateExplosionCluster()
eaData.effectDuration(),
eaData.effectSourceId(),
eaData.area(),
AreaEffectSimulation::AesExplosionGeometry_def::EgArea,
AreaEffectSimulation::AesExplosionGeometry::EgArea,
0, // zog
eaData.mhPoints().size(), // mhpCount;
dds::core::optional<double>(), // mhpRotation for ExplosionClusterOcModify only
@@ -106,7 +106,7 @@ void TestMineArea::tryCreateMineArea()
esData.width(7.0);
esData.partyId(7);
esData.participantId(1234);
esData.layingProcedureType(AreaEffectSimulation::AesMaLayingProcedureType_def::LptArtillery);
esData.layingProcedureType(AreaEffectSimulation::AesMaLayingProcedureType::LptArtillery);
esData.isLaidHidden(true);
std::vector<Core::GeoPosition2D> segments;
@@ -440,7 +440,7 @@ void TestMineArea::tryModifyMineArea()
m_maData.width(7.0);
m_maData.partyId(8);
m_maData.participantId(1235);
m_maData.layingProcedureType(AreaEffectSimulation::AesMaLayingProcedureType_def::LptArtillery);
m_maData.layingProcedureType(AreaEffectSimulation::AesMaLayingProcedureType::LptArtillery);
m_maData.isLaidHidden(false);
const AreaEffectSimulation::MineArea esData(m_maData);
m_maData = AreaEffectSimulation::MineArea();
@@ -511,7 +511,7 @@ void TestMineArea::tryCreateAnotherMineArea()
esData.width(7.0);
esData.partyId(7);
esData.participantId(1234);
esData.layingProcedureType(AreaEffectSimulation::AesMaLayingProcedureType_def::LptArtillery);
esData.layingProcedureType(AreaEffectSimulation::AesMaLayingProcedureType::LptArtillery);
esData.isLaidHidden(false);
std::vector<Core::GeoPosition2D> segments;
@@ -571,7 +571,7 @@ void TestMineArea::tryCreateMineArea2(int chargeTypeId, double density)
esData.width(7.0);
esData.partyId(7);
esData.participantId(1234);
esData.layingProcedureType(AreaEffectSimulation::AesMaLayingProcedureType_def::LptArtillery);
esData.layingProcedureType(AreaEffectSimulation::AesMaLayingProcedureType::LptArtillery);
esData.isLaidHidden(false);
std::vector<Core::GeoPosition2D> segments;