Reinserts original comments

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torsten committed 2026-10-14 12:56:16 +00:00
1 parent 1dd1e86355
commit b662e4daf9
112 files changed
+7113 -5131

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@@ -1,5 +1,10 @@
/*
* @RDE_HEADER@
* Worker for Tetra Simulation
* $Id$
* $HeadURL$
* $Author$
*/
#pragma once
@@ -29,21 +34,21 @@ NGL::INGLLogger &m_logger;
}
public:
// PU simulation vars:
uint32_t eqId;
uint32_t issi;
QPointF posUTM;
// PU login-state vars:
bool isLogin;
bool isValidBITE;
TrainingAreaBase::TetraIcd::VulnerabilityState vbg;
int patternInList;
int stepInPattern;
// pattern vars:
int patternInList; // >-| which pattern to take from the pattern list
int stepInPattern; // <-| which step we have in the current pattern (see "patternInList" above)
// x seconds, for a Player to respawn [maximum / mininum]
uint32_t deathTicks;
uint32_t minimumDeathTicks;
uint32_t maximumDeathTicks;
@@ -64,12 +69,12 @@ public:
randomizeDeathTicks();
}
bool isEndOfTicks()
bool isEndOfTicks() // gives TRUE if deathTicks is lower than 1 and randomizes deathTicks again, so this function can be reused everytime
{
deathTicks--;
if (deathTicks < 1)
{
randomizeDeathTicks();
randomizeDeathTicks(); // randomize again
return true;
}
return false;
@@ -87,8 +92,8 @@ public:
private Q_SLOTS:
void onReadyRead();
void onSendPlayerPositions();
void onSendPlayerPositions(); // -> nur senden, wenn isLogin & isValidBite für tln ok
// wenn LoginOk von PrtCnv -> onSendBite(eqId)
void onSocketError();
void onSendNachforderungBroadcastTelegramm();
void onSendDeaktivierungEinzelminen();
@@ -112,7 +117,7 @@ protected:
void sendBITE(uint32_t eqId, uint32_t issi);
void sendTaktischerStatus(uint32_t eqId, uint32_t issi, TrainingAreaBase::TetraIcd::VulnerabilityState vbg);
void sendSanitationReport(uint32_t eqId, uint32_t issi);
//void sendSanitation(uint32_t eqId, uint32_t issi);
private:
QTcpSocket *m_socket;
QTimer *m_timer;