Qt6 Migration: DDS-Stubs, Logger-Fixes, Export-Header Korrekturen
- NGL_ADD_LIBRARY2: 87 CMakeLists.txt konvertiert für Export-Header Generierung - 44 Export-Header Include-Pfade korrigiert (_export.h) - 81 DDS-Stub-Header generiert (*_dtc.h, *_fts.h, *_dts.h, *_ftc.h) - INGLLogger: Duplikat gelöscht, m_logger Member entfernt, variadische Makros - Q_FUNC_INFO Redefinition behoben (Qt6 definiert bereits) - FATAL_LOG Makro hinzugefügt - InfrastructureManagement DDS-Stubs (ism.hpp, ism_enums.hpp, ism_ftc.h) - FilterManagement DDS-Stubs (flt_ftc.h, flt_dts.h) - AreaEffectSimulation DDS-Stubs (aes.hpp, aes_enums.hpp) - SymbolAppearance Klasse vollständig definiert mit content() Methode - BuildingComponentFilter Klasse definiert mit Copy-Konstruktor - Ftc Factory: nullptr Return (abstract class) - AesFilter Klasse in aes.hpp hinzugefügt - Dtc Klasse in ppm.hpp mit participantChanged Signal - AesType Enum: alle 15 At* Werte definiert - AesEffectState_def: EsReceived hinzugefügt - DataModification Enum: eAdded/eModified/eRemoved - function_reply_object.h → core_types.h Include-Pfad (72 Dateien) - Enum-Class-Streaming Template-Operator in INGLLogger.h - ism_mounting_point.h: QImage → QtGui/QImage, QGuiApplication/QScreen - ism_data_plugin_interface.h: QSet Include, Include-Reihenfolge - QRegExp → QRegularExpression in tpm_js_parser.cpp - .underlying() Aufrufe zu direktem Enum-Vergleich korrigiert - Include-Pfade: aes.hpp in symbol_appearance_settings_impl.h und aes_display_filter_impl.h Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -354,7 +354,7 @@ int Building::cleanupDublicatePointsInPolygon(int roomId, int idx, int subIdx, c
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auto p2 = points.at(j);
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if (qFuzzyCompare(p1, p2))
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{
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DEBUG_LOG(m_logger) << "Building '" << m_name << "' -> "
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DEBUG_LOG() << "Building '" << m_name << "' -> "
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<< "Polygon point " << i << " (" << p1 << ") and " << j << " (" << p2
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<< ") in room " << roomId << ", " << type << "[" << idx
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<< "], element[" << subIdx << "] are the same! -> REMOVE";
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@@ -410,7 +410,7 @@ QVector<HitRoom> Building::roomStates() const
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hr.fortifyFactor = room.fortifyFactor();
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hr.directHit = room.isDirectHit();
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ret += hr;
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DEBUG_LOG(m_logger) << "HitRoom " << hr.roomId
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DEBUG_LOG() << "HitRoom " << hr.roomId
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<< " damage: " << hr.damagePercent
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<< "%, remainEffect: " << hr.remainingEffectPercent << "%"
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<< ", remainingEffectChargeTypeId: " << hr.remainingEffectChargeTypeId << "%"
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@@ -448,7 +448,7 @@ void Building::setRoomState(DamageState damageState, const QVector<int> &afffect
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auto it = m_rooms.find(roomId);
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if (it == m_rooms.end())
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{
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WARNING_LOG(m_logger) << "Could not find room with id " << roomId;
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WARNING_LOG() << "Could not find room with id " << roomId;
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continue;
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}
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if (damageState == DamageState::Destroyed)
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@@ -465,7 +465,7 @@ void Building::setFortifyInfo(const QVector<FortifyInfo> &foritfyInfos)
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auto it = m_rooms.find(info.roomId);
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if (it == m_rooms.end())
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{
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WARNING_LOG(m_logger) << "Could not find room with id " << info.roomId;
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WARNING_LOG() << "Could not find room with id " << info.roomId;
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continue;
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}
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Room &room = it.value();
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@@ -538,14 +538,14 @@ bool Building::hit(const LtsUtils::QPoint3D &pos, const LtsUtils::QPoint3D &dir,
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const bool bBelowGround = isLastHitPositionBelowGroundHack();
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if (bBelowGround)
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{
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INFO_LOG(m_logger) << " XXXX CES belowGround, reduce charge: " << charge;
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INFO_LOG() << " XXXX CES belowGround, reduce charge: " << charge;
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charge.destructiveFactor *= 0.25;
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charge.penetrationEffect *= 0.25;
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INFO_LOG(m_logger) << " XXXX CES belowGround, reduce charge: " << charge;
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INFO_LOG() << " XXXX CES belowGround, reduce charge: " << charge;
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}
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INFO_LOG(m_logger) << "XXXXX HitPosition: state=" << m_lastHitPosition.state
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INFO_LOG() << "XXXXX HitPosition: state=" << m_lastHitPosition.state
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<< ", m_name=" << m_name
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<< ", m_modelId=" << m_modelId
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<< ", roomId=" << m_lastHitPosition.roomId
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@@ -560,7 +560,7 @@ bool Building::hit(const LtsUtils::QPoint3D &pos, const LtsUtils::QPoint3D &dir,
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Room &hitRoom = m_rooms[m_lastHitPosition.roomId];
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if (!hitRoom.isValid())
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{
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ERROR_LOG(m_logger) << "Internal error in hit calculation - could not find room with id " << m_lastHitPosition.roomId;
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ERROR_LOG() << "Internal error in hit calculation - could not find room with id " << m_lastHitPosition.roomId;
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return false;
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}
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@@ -651,7 +651,7 @@ QMap<int, Building::NeighboursToCheck> Building::checkHitNeighbours(const QMap<i
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auto itRoom = m_rooms.find(neighbourRoomId);
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if (itRoom == m_rooms.end())
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{
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WARNING_LOG(m_logger) << "Could not find room with id " << neighbourRoomId;
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WARNING_LOG() << "Could not find room with id " << neighbourRoomId;
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continue;
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}
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@@ -670,7 +670,7 @@ QMap<int, Building::NeighboursToCheck> Building::checkHitNeighbours(const QMap<i
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const double oldRe = neighbour.remainingEffect();
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neighbour.setRemainingEffect(neighbourRoom.remainEffect * TF);
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DEBUG_LOG(m_logger) << "room " << neighbourRoomId << " remaining effect old: "
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DEBUG_LOG() << "room " << neighbourRoomId << " remaining effect old: "
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<< oldRe << " -> new: " << neighbour.remainingEffect();
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@@ -740,7 +740,7 @@ int Building::checkDublicatePointsInPolygon(int roomId, int idx, int subIdx, con
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if (qFuzzyCompare(p1, p2))
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{
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++numberOfDuplicates;
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WARNING_LOG(m_logger) << "Building '" << m_name << "' -> "
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WARNING_LOG() << "Building '" << m_name << "' -> "
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<< "Polygon point " << i << " (" << p1 << ") and " << j << " (" << p2
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<< ") in room " << roomId << ", " << type << "[" << idx
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<< "], element[" << subIdx << "] are the same! (size=" << points.size() << ")";
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@@ -750,7 +750,7 @@ int Building::checkDublicatePointsInPolygon(int roomId, int idx, int subIdx, con
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if (numberOfDuplicates > 0)
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for (auto point : points)
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WARNING_LOG(m_logger) << "Building '" << m_name << "' -> " << "point =" << point << " (same points)";
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WARNING_LOG() << "Building '" << m_name << "' -> " << "point =" << point << " (same points)";
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return numberOfDuplicates;
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}
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