Qt6 Migration: DDS-Stubs, Logger-Fixes, Export-Header Korrekturen
- NGL_ADD_LIBRARY2: 87 CMakeLists.txt konvertiert für Export-Header Generierung - 44 Export-Header Include-Pfade korrigiert (_export.h) - 81 DDS-Stub-Header generiert (*_dtc.h, *_fts.h, *_dts.h, *_ftc.h) - INGLLogger: Duplikat gelöscht, m_logger Member entfernt, variadische Makros - Q_FUNC_INFO Redefinition behoben (Qt6 definiert bereits) - FATAL_LOG Makro hinzugefügt - InfrastructureManagement DDS-Stubs (ism.hpp, ism_enums.hpp, ism_ftc.h) - FilterManagement DDS-Stubs (flt_ftc.h, flt_dts.h) - AreaEffectSimulation DDS-Stubs (aes.hpp, aes_enums.hpp) - SymbolAppearance Klasse vollständig definiert mit content() Methode - BuildingComponentFilter Klasse definiert mit Copy-Konstruktor - Ftc Factory: nullptr Return (abstract class) - AesFilter Klasse in aes.hpp hinzugefügt - Dtc Klasse in ppm.hpp mit participantChanged Signal - AesType Enum: alle 15 At* Werte definiert - AesEffectState_def: EsReceived hinzugefügt - DataModification Enum: eAdded/eModified/eRemoved - function_reply_object.h → core_types.h Include-Pfad (72 Dateien) - Enum-Class-Streaming Template-Operator in INGLLogger.h - ism_mounting_point.h: QImage → QtGui/QImage, QGuiApplication/QScreen - ism_data_plugin_interface.h: QSet Include, Include-Reihenfolge - QRegExp → QRegularExpression in tpm_js_parser.cpp - .underlying() Aufrufe zu direktem Enum-Vergleich korrigiert - Include-Pfade: aes.hpp in symbol_appearance_settings_impl.h und aes_display_filter_impl.h Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -27,7 +27,7 @@ namespace AreaEffectSimulation
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// To be able to aesily differentiate between different instances:
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#define MY_LOGFUNCTION "debugInfo='" << d->m_debugInfo << "' " << Q_FUNC_INFO
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#define MY_Q_FUNC_INFO "debugInfo='" << d->m_debugInfo << "' " << Q_FUNC_INFO
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static long s_counter{0};
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@@ -129,22 +129,21 @@ public:
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FiringTimer::FiringTimer(const QString &debugInfo)
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: BaseClass(nullptr)
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, d(new Private)
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, m_logger(getLogger("Utils.FiringTimer"))
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{
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++s_counter;
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d->m_debugInfo = debugInfo;
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DEBUG_LOG(m_logger) << MY_LOGFUNCTION << " START, s_counter=" << s_counter << " this=" << this;
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DEBUG_LOG(m_logger) << MY_LOGFUNCTION << " END, s_counter=" << s_counter << " this=" << this;
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DEBUG_LOG() << MY_Q_FUNC_INFO << " START, s_counter=" << s_counter << " this=" << this;
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DEBUG_LOG() << MY_Q_FUNC_INFO << " END, s_counter=" << s_counter << " this=" << this;
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}
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FiringTimer::~FiringTimer()
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{
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--s_counter;
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DEBUG_LOG(m_logger) << MY_LOGFUNCTION << " START, s_counter=" << s_counter << " this=" << this;
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DEBUG_LOG() << MY_Q_FUNC_INFO << " START, s_counter=" << s_counter << " this=" << this;
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QString debugInfoSave = d->m_debugInfo;
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delete d;
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//DEBUG_LOG(m_logger) << MY_LOGFUNCTION << " END, s_counter=" << s_counter << " this=" << this;
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DEBUG_LOG(m_logger) << "debugInfo='" << debugInfoSave << "'" << LOGFUNCTION << " END, s_counter=" << s_counter << " this=" << this;
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//DEBUG_LOG() << MY_Q_FUNC_INFO << " END, s_counter=" << s_counter << " this=" << this;
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DEBUG_LOG() << "debugInfo='" << debugInfoSave << "'" << Q_FUNC_INFO << " END, s_counter=" << s_counter << " this=" << this;
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}
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void FiringTimer::setDebugInfo(const QString &debugInfo)
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@@ -154,14 +153,14 @@ void FiringTimer::setDebugInfo(const QString &debugInfo)
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void FiringTimer::reset()
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{
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TRACE_LOG(m_logger) << MY_LOGFUNCTION << " START";
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TRACE_LOG() << MY_Q_FUNC_INFO << " START";
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d->reset();
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TRACE_LOG(m_logger) << MY_LOGFUNCTION << " END";
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TRACE_LOG() << MY_Q_FUNC_INFO << " END";
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}
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bool FiringTimer::init(long effectDurationMsec, int ammoCount, long ammoFlightDurationMsec)
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{
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TRACE_LOG(m_logger) << MY_LOGFUNCTION << " START,"
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TRACE_LOG() << MY_Q_FUNC_INFO << " START,"
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<< ", effectDurationMsec=" << effectDurationMsec
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<< ", ammoCount=" << ammoCount
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<< ", ammoFlightDurationMsec=" << ammoFlightDurationMsec;
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@@ -171,7 +170,7 @@ bool FiringTimer::init(long effectDurationMsec, int ammoCount, long ammoFlightDu
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d->m_ammoCount = ammoCount;
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d->m_ammoFlightDurationMsec = ammoFlightDurationMsec;
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d->m_intervallMsec = static_cast<double>(d->m_effectDurationMsec) / d->m_ammoCount; // ensure float calculation
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DEBUG_LOG(m_logger) << MY_LOGFUNCTION << " m_intervallMsec " << d->m_intervallMsec;
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DEBUG_LOG() << MY_Q_FUNC_INFO << " m_intervallMsec " << d->m_intervallMsec;
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d->m_firingTimer->stop();
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d->m_firingTimer->setSingleShot(false);
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@@ -179,24 +178,24 @@ bool FiringTimer::init(long effectDurationMsec, int ammoCount, long ammoFlightDu
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connect(d->m_firingTimer, &QTimer::timeout,
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this, &FiringTimer::onFiringTimout, Qt::UniqueConnection);
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TRACE_LOG(m_logger) << MY_LOGFUNCTION << " END";
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TRACE_LOG() << MY_Q_FUNC_INFO << " END";
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return true;
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}
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bool FiringTimer::startFiring()
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{
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TRACE_LOG(m_logger) << MY_LOGFUNCTION << " START";
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TRACE_LOG() << MY_Q_FUNC_INFO << " START";
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if ((d->m_currentFiringMode != FiringMode::FM_Undefined) &&
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(d->m_currentFiringMode != FiringMode::FM_Paused))
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{
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ERROR_LOG(m_logger) << MY_LOGFUNCTION << " wrong firingMode, cur = " << (int)d->m_currentFiringMode;
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ERROR_LOG() << MY_Q_FUNC_INFO << " wrong firingMode, cur = " << (int)d->m_currentFiringMode;
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return false;
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}
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if (remainingAmmoCount() <= 0)
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{
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ERROR_LOG(m_logger) << MY_LOGFUNCTION << " no ammo left"
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ERROR_LOG() << MY_Q_FUNC_INFO << " no ammo left"
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<< " (total ammoCount was: " << d->m_ammoCount
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<< " cur firingMode = " << (int)d->m_currentFiringMode;
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return false;
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@@ -214,7 +213,7 @@ bool FiringTimer::startFiring()
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#endif // SUPPORT_STATE_CHANGE_DELAYED
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DEBUG_LOG(m_logger) << MY_LOGFUNCTION << " start firing with m_firedAmmoCount = " << d->m_firedAmmoCount;
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DEBUG_LOG() << MY_Q_FUNC_INFO << " start firing with m_firedAmmoCount = " << d->m_firedAmmoCount;
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d->m_firingTimer->start();
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d->m_currentFiringMode = FiringMode::FM_Active;
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@@ -228,7 +227,7 @@ bool FiringTimer::startFiring()
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d->m_pausedMsec += pausedElapsedMsec;
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d->m_etPaused->invalidate();
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}
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DEBUG_LOG(m_logger) << MY_LOGFUNCTION << " start firing after [ms]: " << pausedElapsedMsec
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DEBUG_LOG() << MY_Q_FUNC_INFO << " start firing after [ms]: " << pausedElapsedMsec
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<< ", m_activeMsec in total = " << d->m_activeMsec
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<< ", m_pausedMsec in total = " << d->m_pausedMsec;
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@@ -257,7 +256,7 @@ bool FiringTimer::startFiring()
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// to fire at the beginning of the interval:
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onFiringTimout();
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TRACE_LOG(m_logger) << MY_LOGFUNCTION << " END";
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TRACE_LOG() << MY_Q_FUNC_INFO << " END";
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return true;
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}
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@@ -271,17 +270,17 @@ bool FiringTimer::startFiringDelay(qint64 delayMsec)
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bool FiringTimer::pauseFiring()
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{
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TRACE_LOG(m_logger) << MY_LOGFUNCTION << " START";
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TRACE_LOG() << MY_Q_FUNC_INFO << " START";
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if (d->m_currentFiringMode != FiringMode::FM_Active)
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{
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ERROR_LOG(m_logger) << MY_LOGFUNCTION << " wrong firingMode";
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ERROR_LOG() << MY_Q_FUNC_INFO << " wrong firingMode";
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return false;
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}
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if (remainingAmmoCount() <= 0)
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{
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ERROR_LOG(m_logger) << MY_LOGFUNCTION << " no ammo left"
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ERROR_LOG() << MY_Q_FUNC_INFO << " no ammo left"
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<< " (total ammoCount was: " << d->m_ammoCount;
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return false;
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}
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@@ -294,7 +293,7 @@ bool FiringTimer::pauseFiring()
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#endif // SUPPORT_STATE_CHANGE_DELAYED
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DEBUG_LOG(m_logger) << MY_LOGFUNCTION << " stop firing at m_firedAmmoCount = " << d->m_firedAmmoCount;
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DEBUG_LOG() << MY_Q_FUNC_INFO << " stop firing at m_firedAmmoCount = " << d->m_firedAmmoCount;
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d->m_firingTimer->stop();
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d->m_currentFiringMode = FiringMode::FM_Paused;
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d->m_etPaused->start();
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@@ -306,14 +305,14 @@ bool FiringTimer::pauseFiring()
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const qint64 activeElapsedMsec = d->m_etActive->elapsed();
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d->m_activeMsec += activeElapsedMsec;
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d->m_etActive->invalidate();
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DEBUG_LOG(m_logger) << MY_LOGFUNCTION << " stop firing after [ms]: " << activeElapsedMsec
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DEBUG_LOG() << MY_Q_FUNC_INFO << " stop firing after [ms]: " << activeElapsedMsec
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<< ", m_activeMsec in total = " << d->m_activeMsec
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<< ", m_pausedMsec in total = " << d->m_pausedMsec;
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QString log = QString(QStringLiteral("pauseFiring_at_%1")).arg(QDateTime::currentMSecsSinceEpoch()) ;
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d->m_logHistorie.append(log);
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TRACE_LOG(m_logger) << MY_LOGFUNCTION << " END";
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TRACE_LOG() << MY_Q_FUNC_INFO << " END";
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return true;
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}
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@@ -347,7 +346,7 @@ long FiringTimer::intervallMsec() const
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#ifdef SUPPORT_STATE_CHANGE_DELAYED
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void FiringTimer::emitStateChangeDelayed(AreaEffectSimulation::FiringTimer::CMD cmd, int firedAmmoCount)
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{
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DEBUG_LOG(m_logger) << MY_LOGFUNCTION << " SUPPORT_STATE_CHANGE_DELAYED: " << cmd
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DEBUG_LOG() << MY_Q_FUNC_INFO << " SUPPORT_STATE_CHANGE_DELAYED: " << cmd
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<< ", firedAmmoCount = " << firedAmmoCount;
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emit stateChangeDelayedAsInt(static_cast<int>(cmd), firedAmmoCount);
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}
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@@ -381,11 +380,11 @@ QString FiringTimer::toString(const CMD cmd)
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void FiringTimer::onFiringTimout()
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{
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TRACE_LOG(m_logger) << MY_LOGFUNCTION << " START";
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TRACE_LOG() << MY_Q_FUNC_INFO << " START";
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++d->m_firedAmmoCount;
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INFO_LOG(m_logger) << MY_LOGFUNCTION << " emit firing with: " << d->m_firedAmmoCount
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INFO_LOG() << MY_Q_FUNC_INFO << " emit firing with: " << d->m_firedAmmoCount
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<< " of total ammoCount = " << d->m_ammoCount;
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emit firing(d->m_firedAmmoCount, d->m_ammoCount);
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@@ -397,7 +396,7 @@ void FiringTimer::onFiringTimout()
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int currentFiringNumber = d->m_firedAmmoCount;
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int totalFiringNumber = d->m_ammoCount;
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DEBUG_LOG(m_logger) << MY_LOGFUNCTION << " XXXXXXXXX schedule 'emit impact' " << currentFiringNumber;
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DEBUG_LOG() << MY_Q_FUNC_INFO << " XXXXXXXXX schedule 'emit impact' " << currentFiringNumber;
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QTimer::singleShot(d->m_ammoFlightDurationMsec, this, [this, currentFiringNumber, totalFiringNumber]()
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{
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@@ -409,7 +408,7 @@ void FiringTimer::onFiringTimout()
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}
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#endif // SUPPORT_STATE_CHANGE_DELAYED
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INFO_LOG(m_logger) << MY_LOGFUNCTION << " emit impact " << currentFiringNumber
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INFO_LOG() << MY_Q_FUNC_INFO << " emit impact " << currentFiringNumber
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<< " of total = " << totalFiringNumber;
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emit impact(currentFiringNumber, totalFiringNumber);
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@@ -431,7 +430,7 @@ void FiringTimer::onFiringTimout()
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if (d->m_firedAmmoCount >= d->m_ammoCount)
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{
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INFO_LOG(m_logger) << MY_LOGFUNCTION << " no ammo left, finishing firing"
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INFO_LOG() << MY_Q_FUNC_INFO << " no ammo left, finishing firing"
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<< ", " << d->m_firedAmmoCount << " of total ammoCount = " << d->m_ammoCount << " are fired";
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d->m_firingTimer->stop();
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@@ -441,7 +440,7 @@ void FiringTimer::onFiringTimout()
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// !! Attention: do pauseFiring() WITHIN the intervall will reduce amount of time the firing is active !!
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DEBUG_LOG(m_logger) << MY_LOGFUNCTION << " stop firing after [ms]: " << activeElapsedMsec
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DEBUG_LOG() << MY_Q_FUNC_INFO << " stop firing after [ms]: " << activeElapsedMsec
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<< ", m_activeMsec in total = " << d->m_activeMsec
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<< ", m_pausedMsec in total = " << d->m_pausedMsec
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<< " now FiringTimoutExpiredPlus ...";
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@@ -466,12 +465,12 @@ void FiringTimer::onFiringTimout()
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d->m_firingTimer->start();
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}
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TRACE_LOG(m_logger) << MY_LOGFUNCTION << " END" << ", m_firedAmmoCount " << d->m_firedAmmoCount;
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TRACE_LOG() << MY_Q_FUNC_INFO << " END" << ", m_firedAmmoCount " << d->m_firedAmmoCount;
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}
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void FiringTimer::onFiringTimoutExpiredPlus()
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{
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TRACE_LOG(m_logger) << MY_LOGFUNCTION << " START";
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TRACE_LOG() << MY_Q_FUNC_INFO << " START";
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d->m_currentFiringMode = FiringMode::FM_ExpiredPlus;
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@@ -481,7 +480,7 @@ void FiringTimer::onFiringTimoutExpiredPlus()
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// !! Attention: do pauseFiring() WITHIN the intervall will reduce amount of time the firing is active !!
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DEBUG_LOG(m_logger) << MY_LOGFUNCTION << " stop firing2 after [ms]: " << activeElapsedMsec
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DEBUG_LOG() << MY_Q_FUNC_INFO << " stop firing2 after [ms]: " << activeElapsedMsec
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<< ", m_activeMsec in total = " << d->m_activeMsec
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<< ", m_pausedMsec in total = " << d->m_pausedMsec;
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@@ -489,7 +488,7 @@ void FiringTimer::onFiringTimoutExpiredPlus()
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emit firingFinishedPlus();
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TRACE_LOG(m_logger) << MY_LOGFUNCTION << " END";
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TRACE_LOG() << MY_Q_FUNC_INFO << " END";
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}
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