#include "settings.h" #include #include #include #include namespace BuildingControlUnit { class NGLSettingsClass : public NGL::Settings { public: NGLSettingsClass() : NGL::Settings(s_iniFile.isEmpty() ? NGL::findProjectConfigFile() : s_iniFile) {} static void setIniFile(const QString &fn) { s_iniFile = fn; } static QString s_iniFile; }; QString NGLSettingsClass::s_iniFile; Q_GLOBAL_STATIC(NGLSettingsClass, s) void Settings::setIniFile(const QString &ini) { NGLSettingsClass::setIniFile(ini); } static const int s_defVolume = 100; int Settings::fireThreshold() { return s()->settings()->value(QStringLiteral("BuildingControlUnit/fireThreshold"), 70).toInt(); } bool Settings::useHttpQueue() { return s()->settings()->value(QStringLiteral("BuildingControlUnit/useHttpQueue"), true).toBool(); } int Settings::killThreshold() { return s()->settings()->value(QStringLiteral("BuildingControlUnit/killThreshold"), 80).toInt(); } int Settings::effectSoundIdEccActivate() { return s()->settings()->value(QStringLiteral("BuildingControlUnit/effectSoundIdEccActivate"), 0).toInt(); } int Settings::effectSoundIdEccDestroy() { return s()->settings()->value(QStringLiteral("BuildingControlUnit/effectSoundIdEccDestroy"), 1).toInt(); } int Settings::hitSoundVolume() { return s()->settings()->value(QStringLiteral("BuildingControlUnit/hitSoundVolume"), s_defVolume).toInt(); } int Settings::activationSoundId() { return s()->settings()->value(QStringLiteral("BuildingControlUnit/activationSoundId"), 0).toInt(); } int Settings::activationSoundVolume() { return s()->settings()->value(QStringLiteral("BuildingControlUnit/activationSoundVolume"), s_defVolume).toInt(); } int Settings::fireSoundId() { return s()->settings()->value(QStringLiteral("BuildingControlUnit/fireSoundId"), 4).toInt(); } int Settings::fireSoundVolume() { return s()->settings()->value(QStringLiteral("BuildingControlUnit/fireSoundVolume"), s_defVolume).toInt(); } QString Settings::fireSoundCategory() { return s()->settings()->value(QStringLiteral("BuildingControlUnit/fireSoundCategory"), QStringLiteral("Inside_buildings")).toString(); } int Settings::minimumRemainEffectThreshold() { return s()->settings()->value(QStringLiteral("BuildingControlUnit/minimumRemainEffectThreshold"), 10).toInt(); } double Settings::transitionMultiplier() { return s()->settings()->value(QStringLiteral("BuildingControlUnit/transitionMultiplier"), 3.0).toDouble(); } int Settings::numberOfFlashes() { return s()->settings()->value(QStringLiteral("BuildingControlUnit/numberOfFlashes"), 10).toInt(); } int Settings::pauseDuration() { return s()->settings()->value(QStringLiteral("BuildingControlUnit/pauseDuration"), 1).toInt(); } int Settings::choppedConfiguration() { return s()->settings()->value(QStringLiteral("BuildingControlUnit/choppedConfiguration"), 10).toInt(); } int Settings::flashDuration() { return s()->settings()->value(QStringLiteral("BuildingControlUnit/flashDuration"), 30).toInt(); } int Settings::laserRangeCode() { return s()->settings()->value(QStringLiteral("BuildingControlUnit/laserRangeCode"), 2178).toInt(); } }