#include "client_message.h" #include "json_keys.h" #include namespace LtsWebSocket { InvalidMessage::InvalidMessage(ReplyHandler* client, const QString& uuid, const QString& errorText) : AbstractClientMessage(client, QString(), 1, uuid), m_errorText(errorText) { } void InvalidMessage::process() { ErrorMessage::ErrorData errorData; errorData.errorClass = 1; errorData.errorMessage = m_errorText; errorData.uuid = m_uuid; m_client->addReply(new ErrorMessage(errorData)); } bool InvalidMessage::hasValidData() const { return true; } } // namespace LtsWebSocket