/** * MainHandler for AereaEffectSimulation * $Id$ * $HeadURL$ * $Author$ */ #pragma once #include #include "dds_handler.h" #include "handler_sounds.h" #include "logger.h" #include namespace NGLDB { template class DbServiceHandler; } namespace SoundManagement { using DbHandler = NGLDB::DbServiceHandler; class HandlerSounds; class MainHandler : public QObject { Q_OBJECT public: explicit MainHandler(QObject *parent = nullptr); ~MainHandler(); bool init(int domainId, int exerciseId); std::shared_ptr dds() const { return m_ddsHandler; } std::shared_ptr db() const { return m_dbHandler->db(); } std::shared_ptr handlerSounds() const { return m_handlerSounds; } private: std::shared_ptr m_ddsHandler; std::shared_ptr m_dbHandler; std::shared_ptr m_handlerSounds; NGL::INGLLogger &m_logger; }; } // namespace SoundManagement