#pragma once // STUB-HEADER: Diese Datei wird normalerweise von DDS generiert // Für die Migration erstellen wir minimale Typ-Definitionen #include #include #include namespace AreaEffectSimulation { // Forward declarations struct ExplosionSingle; struct EffectCluster; struct AirSupportImpact; struct OffRouteMine; struct TrajectoryAdler; // ExplosionSingle - Einzelne Explosion struct ExplosionSingle { int id = 0; double x = 0.0; double y = 0.0; double z = 0.0; double radius = 0.0; double damage = 0.0; qint64 timestamp = 0; QString type; }; // EffectCluster - Gruppe von Effekten struct EffectCluster { int id = 0; QString name; double x = 0.0; double y = 0.0; double z = 0.0; QList effectIds; qint64 timestamp = 0; }; // AirSupportImpact - Luftunterstützungseffekt struct AirSupportImpact { int id = 0; double x = 0.0; double y = 0.0; double z = 0.0; QString aircraftType; QString weaponType; qint64 timestamp = 0; }; // OffRouteMine - Abseits-Mine struct OffRouteMine { int id = 0; double x = 0.0; double y = 0.0; double z = 0.0; bool active = true; QString mineType; qint64 timestamp = 0; }; // TrajectoryAdler - Flugbahn für Adler struct TrajectoryAdler { int id = 0; QList xPoints; QList yPoints; QList zPoints; qint64 timestamp = 0; QString trajectoryType; }; } // namespace AreaEffectSimulation