- NGL_ADD_LIBRARY2: 87 CMakeLists.txt konvertiert für Export-Header Generierung - 44 Export-Header Include-Pfade korrigiert (_export.h) - 81 DDS-Stub-Header generiert (*_dtc.h, *_fts.h, *_dts.h, *_ftc.h) - INGLLogger: Duplikat gelöscht, m_logger Member entfernt, variadische Makros - Q_FUNC_INFO Redefinition behoben (Qt6 definiert bereits) - FATAL_LOG Makro hinzugefügt - InfrastructureManagement DDS-Stubs (ism.hpp, ism_enums.hpp, ism_ftc.h) - FilterManagement DDS-Stubs (flt_ftc.h, flt_dts.h) - AreaEffectSimulation DDS-Stubs (aes.hpp, aes_enums.hpp) - SymbolAppearance Klasse vollständig definiert mit content() Methode - BuildingComponentFilter Klasse definiert mit Copy-Konstruktor - Ftc Factory: nullptr Return (abstract class) - AesFilter Klasse in aes.hpp hinzugefügt - Dtc Klasse in ppm.hpp mit participantChanged Signal - AesType Enum: alle 15 At* Werte definiert - AesEffectState_def: EsReceived hinzugefügt - DataModification Enum: eAdded/eModified/eRemoved - function_reply_object.h → core_types.h Include-Pfad (72 Dateien) - Enum-Class-Streaming Template-Operator in INGLLogger.h - ism_mounting_point.h: QImage → QtGui/QImage, QGuiApplication/QScreen - ism_data_plugin_interface.h: QSet Include, Include-Reihenfolge - QRegExp → QRegularExpression in tpm_js_parser.cpp - .underlying() Aufrufe zu direktem Enum-Vergleich korrigiert - Include-Pfade: aes.hpp in symbol_appearance_settings_impl.h und aes_display_filter_impl.h Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
132 lines
3.7 KiB
C++
Executable File
132 lines
3.7 KiB
C++
Executable File
/**
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* Handler for player data
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by gr, SLSE, 2017-02-20
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*/
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#pragma once
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#include "EffectShowClient/esc_db.h"
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#include "esc_convert_to_tab.h"
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#include "logger.h"
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#include "esc_helper.h"
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#include <QObject>
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#include <QTimer>
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#include <QMap>
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namespace EffectShowClient
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{
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class MainHandler;
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/**
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* @brief Handler for data exchange with the equipment of the vhicle.
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*
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* (1)Receives data inputs from the vehicle.\n
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* (2)Sends data outputs to the vhicle.\n
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*/
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class HandlerVehicle : public QObject
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{
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Q_OBJECT
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public:
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explicit HandlerVehicle(MainHandler *mainHandler,
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QObject *parent = nullptr);
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~HandlerVehicle();
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/**
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* @brief Initialization of the data exchange with the vehicle equipment.
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*/
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bool init();
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/**
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* @brief Returns whether the vehicle is operational.
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* @return (true)The Vehicle is operational
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*/
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bool isOperational() const;
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/**
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* @brief Provides the number of available shots and equipped shots.
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* @param[in] numberOfShotsAvailable Number of shots available
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* @param[in] numberOfShotsMagazine Number of shots equipped
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*/
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void setAmmunitionParameter(int numberOfShotsMagazine);
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/**
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* @brief Returns the burning time of a smoke cartridge.
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* @return Burning time of a smoke cartridge [s]
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*/
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int burningTimeSmokeCartridge_s() const;
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/**
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* @brief Sets explosion parameter.
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* @param[in] numberOfVolley Number of volley. The volleys are evenly distributed throughout the duration.
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* @param[in] numberofShot Number of shots overall.
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* @param[in] duration Duration[ms] over all volleys.
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*/
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void setExplosionParameter(int numberOfVolley, int numberOfShot, qint64 duration);
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/**
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* @brief Recalculates all spreads.
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*/
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void recalcEverything();
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/**
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* @brief Sets smoke prameter.
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* @param[in] lengthOfFogZone Length of fog zone [m]
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* @param[in] directionOfFogZone Direction of fog zone [deg]
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*/
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void setSmokeParameter(int lengthOfFogZone, int directionOfFogZone);
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/**
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* @brief Controls the effect show.
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* @param[in] effectShowControl Effect show control parameter.
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*/
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void effectShowControl(EffectShowClient::EffectShowControl_e effectShowControl);
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private:
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void spreadShotsInVolleys(int shots, int volleys);
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signals:
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void safetyConfirmation(const EffectShowClient::SafetyConfirmation_e &safetyConfirmed);
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void statusExplosionFiring(const StatusExplosionFiring_t &statusExplosion);
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void statusSmokeFiring(const StatusSmokeFiring_t &statusExplosion);
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void readyForExplosionFiring(bool ready);
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void readyForSmokeFiring(bool ready);
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void vehicleBattery(double battery);
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void vehicleSmokeRounds(int smokeRounds);
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void vehilceSmokeAmmunition(int ammunition);
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void vehicleShutDown();
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void vehicleFinshedVolley(int rounds);
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void vehicleStoppedVolley(int rounds);
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void vehicleFireUnits(const CardRidges &cardRidges);
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void vehicleSmokeCardridgesStatus(const CardRidges &cardRidges);
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void vehicleSmokeCardridgesFireStatus(const CardRidges &cardRidges);
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void vehicleType(EffectShowManagement::Feature_e type);
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private slots:
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void onStartVolley();
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void onRemainingTimerTimeOut();
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void onVolleyStopped(int shots);
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void onVolleyFinished(int shots);
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// void onSafetyUpdate(const SafetyConfirmation_e safety);
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private: // attributes
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MainHandler *m_mainHandler{nullptr};
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QTimer *m_volleyTimer{nullptr};
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QTimer *m_remainingTimer{nullptr};
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double m_timeBetweenShots{800};
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int m_currentVolley{0};
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qint64 m_oldTime{0};
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StatusExplosionFiring_t m_statusExplosionFiring;
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StatusSmokeFiring_t m_statusSmokeFiring;
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QMap<int, int> m_shotsInVolley;
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QMap<int, double> m_pauseAfterVolley;
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};
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} // namespace EffectShowClient
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