93 lines
1.9 KiB
C++
93 lines
1.9 KiB
C++
#pragma once
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// STUB-HEADER: Diese Datei wird normalerweise von DDS generiert
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// Für die Migration erstellen wir minimale Typ-Definitionen
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#include <QtCore/QString>
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#include <QtCore/QList>
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#include <QtCore/QVector>
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namespace AreaEffectSimulation
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{
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// Forward declarations
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struct ExplosionSingle;
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struct EffectCluster;
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struct AirSupportImpact;
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struct OffRouteMine;
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struct TrajectoryAdler;
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// ExplosionSingle - Einzelne Explosion
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struct ExplosionSingle {
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int id = 0;
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double x = 0.0;
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double y = 0.0;
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double z = 0.0;
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double radius = 0.0;
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double damage = 0.0;
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qint64 timestamp = 0;
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QString type;
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};
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// EffectCluster - Gruppe von Effekten
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struct EffectCluster {
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int id = 0;
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QString name;
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double x = 0.0;
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double y = 0.0;
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double z = 0.0;
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QList<int> effectIds;
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qint64 timestamp = 0;
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};
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// AirSupportImpact - Luftunterstützungseffekt
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struct AirSupportImpact {
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int id = 0;
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double x = 0.0;
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double y = 0.0;
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double z = 0.0;
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QString aircraftType;
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QString weaponType;
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qint64 timestamp = 0;
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};
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// OffRouteMine - Abseits-Mine
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struct OffRouteMine {
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int id = 0;
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double x = 0.0;
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double y = 0.0;
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double z = 0.0;
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bool active = true;
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QString mineType;
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qint64 timestamp = 0;
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};
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// TrajectoryAdler - Flugbahn für Adler
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struct TrajectoryAdler {
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int id = 0;
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QList<double> xPoints;
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QList<double> yPoints;
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QList<double> zPoints;
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qint64 timestamp = 0;
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QString trajectoryType;
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};
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// AesFilter - Filter für Area Effect Simulation Entities
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class AesFilter {
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public:
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AesFilter() = default;
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virtual ~AesFilter() = default;
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// ID getter/setter
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int id() const { return m_id; }
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void setId(int id) { m_id = id; }
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// Content getter/setter für DDS-Daten
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QString content() const { return m_content; }
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void setContent(const QString& content) { m_content = content; }
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private:
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int m_id = 0;
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QString m_content;
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};
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} // namespace AreaEffectSimulation
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