68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
#pragma once
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// STUB-HEADER: Diese Datei wird normalerweise von ddsdtc generiert
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// Für die Migration erstellen wir minimale Typ-Definitionen
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#include <QtCore/QString>
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namespace AreaEffectSimulation
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{
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// Placeholder enums - werden durch echte DDS-Typen ersetzt
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enum class SymbolAppearance : int { Solid = 0, Dashed = 1, Dotted = 2 };
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enum class SymbolVisibility : int { Visible = 0, Hidden = 1 };
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struct UnitSymbolPosition
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{
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double x = 0.0;
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double y = 0.0;
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double z = 0.0;
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};
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// AesType - Arten von Area Effect Simulation Entities
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enum class AesType : int {
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AtBCContamination = 0,
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AtNContamination = 1,
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AtDangerArea = 2,
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AtMineArea = 3,
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AtMineCorridor = 4,
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AtExplosionSingle = 5,
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AtExplosionArea = 6,
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AtFunctionalArea = 7,
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AtBorderline = 8,
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AtMineAreaSingleMines = 9,
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AtDusSingleMine = 10,
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AtGasPipe = 11,
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AtTechnicalArea = 12,
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AtAirSupportImpact = 13,
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AtUnknown = 99
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};
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// AesEffectState_def - Status eines AES Effekts (mit _def Suffix wie DDS generiert)
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enum class AesEffectState_def : int {
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EsCreated = 0,
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EsPrepared = 1,
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EsFired = 2,
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EsActivated = 3,
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EsPaused = 4,
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EsExpired = 5,
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EsRemoved = 6,
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EsReceived = 7,
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EsUnknown = 99,
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EsError = 100
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};
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// AesEffectState - Alias für AesEffectState_def (Backward Compatibility)
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using AesEffectState = AesEffectState_def;
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// EffectStateStruct - Filter-Struktur für Effect States
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struct EffectStateStruct
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{
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bool showCreated = true;
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bool showPrepared = true;
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bool showActive = true;
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bool showInactive = false;
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bool showExpired = false;
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};
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} // namespace AreaEffectSimulation
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