Files
qt-migration-legatus/qt6-after/qt6-migrated-legatus/Lts/Proxies/Buildings/BuildingControlUnit/VWM/vwm_api.h
T
torstenandCopilot b774f4035c Qt6 Migration: DDS-Stubs, Logger-Fixes, Export-Header Korrekturen
- NGL_ADD_LIBRARY2: 87 CMakeLists.txt konvertiert für Export-Header Generierung
- 44 Export-Header Include-Pfade korrigiert (_export.h)
- 81 DDS-Stub-Header generiert (*_dtc.h, *_fts.h, *_dts.h, *_ftc.h)
- INGLLogger: Duplikat gelöscht, m_logger Member entfernt, variadische Makros
- Q_FUNC_INFO Redefinition behoben (Qt6 definiert bereits)
- FATAL_LOG Makro hinzugefügt
- InfrastructureManagement DDS-Stubs (ism.hpp, ism_enums.hpp, ism_ftc.h)
- FilterManagement DDS-Stubs (flt_ftc.h, flt_dts.h)
- AreaEffectSimulation DDS-Stubs (aes.hpp, aes_enums.hpp)
- SymbolAppearance Klasse vollständig definiert mit content() Methode
- BuildingComponentFilter Klasse definiert mit Copy-Konstruktor
- Ftc Factory: nullptr Return (abstract class)
- AesFilter Klasse in aes.hpp hinzugefügt
- Dtc Klasse in ppm.hpp mit participantChanged Signal
- AesType Enum: alle 15 At* Werte definiert
- AesEffectState_def: EsReceived hinzugefügt
- DataModification Enum: eAdded/eModified/eRemoved
- function_reply_object.h → core_types.h Include-Pfad (72 Dateien)
- Enum-Class-Streaming Template-Operator in INGLLogger.h
- ism_mounting_point.h: QImage → QtGui/QImage, QGuiApplication/QScreen
- ism_data_plugin_interface.h: QSet Include, Include-Reihenfolge
- QRegExp → QRegularExpression in tpm_js_parser.cpp
- .underlying() Aufrufe zu direktem Enum-Vergleich korrigiert
- Include-Pfade: aes.hpp in symbol_appearance_settings_impl.h und aes_display_filter_impl.h

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-08-19 06:06:24 +02:00

92 lines
3.6 KiB
C++
Executable File

#pragma once
#include "vwm_building_room_geometry.h"
#include <QObject>
#include <logger.h>
#include "vwm_building.h"
#include "vwm_types.h"
#include "buildingcontrolvwm_export.h"
namespace BuildingControlUnit
{
namespace VWM
{
struct NearestWall
{
int roomId{0};
WallElement wallElement;
bool isValid() const { return roomId > 0; }
};
class BUILDINGCONTROLVWM_EXPORT Api : public QObject
{
Q_OBJECT
public:
explicit Api(QObject *parent = nullptr);
bool init(const QString &chargesConfig,
const QString &vulBuildingConfig,
const BuildingBsmConfig &bsmConfig,
const bool initBuilding);
const Building &building() const { return m_building; }
const QVector<Hit> &hitsSinceLastInit() const { return m_hitsSinceLastInit; }
const HitResult lastHitResult() const { return m_lastHitResult; }
const QMap<int, ContaminationState> contaminationStates() const {return m_contaminationStates;}
const QMap<int, Bsm> &bsmMap() const { return m_bsmMap; }
void sendOverrides();
const Charge chargeFromChargeTypeId(int chargeTypeId) const;
public Q_SLOTS:
void onHitOptical(qint64 timeMSec,
int sensorId,
int originatorId,
int chargeTypeId,
int deposition1,
int deposition2);
void onHitOpticalOC(qint64 timeMSec,
int sensorId,
int originatorId,
int chargeTypeId,
DamageState damageState);
void onHitEcc(int originatorId, DamageState damageState, const QVector<int> &roomIds);
void onSetContaminationState(const std::vector<ContaminationState> &contaminationStates);
void onResetContaminations();
void onHitCes(const qint64 effectTimeMSec, const int chargeTypeId,
const int destructiveFactor, const int penetrationFactor,
const int aesId, const LtsUtils::QPoint3D &posImpact,
const QString &properties);
NearestWall findNearestWall(const LtsUtils::QPoint3D &detonationLocation, double &distanceOut, LtsUtils::QPoint3D &directionWallElementPointToDetonationOut);
void onHitCes3D_Evaluation(const qint64 effectTimeMSec, const int chargeTypeId,
const int destructiveFactor, const int penetrationFactor,
const int aesId, const LtsUtils::QPoint3D &posImpact,
const LtsUtils::QPoint3D &detonationLocation, const double detonationDistance,
const QString &properties);
void onFortifyFactorRequest(int originatorId, const QVector<FortifyInfo> &foritfyInfos);
void onRelayStatesRequest(const QString &hostname, const QVector<RelayStateInfo> &relayStateInfos);
void onSetEffectStatesRequest(const QString &hostname, const QVector<BcuEffectState> &effectStates);
void dumpHitResult(const Hit &hit, const HitResult &result, const Charge &chargeOrg, const Charge &charge, const QString &context);
Q_SIGNALS:
void hitResult(const HitResult &result, const QMap <int, ContaminationState> &contaminationStates, bool playSound);
void newOverrides( const QString &hostname, const QVector<BcuEffectState> &effectStates);
void unknownDirectHit(int sensorId);
private:
void sendHitToVwm(const Hit &hit);
private:
QMap<int, Bsm> m_bsmMap;
QMap<int, Charge> m_chargeMap;
QVector<Hit> m_hitsSinceLastInit;
HitResult m_lastHitResult;
QMap <int, ContaminationState> m_contaminationStates;
Building m_building;
BuildingRoomGeometry m_buildingRoomGeometry;
};
}
}