- cmake/FindRTI.cmake: Add INTERFACE placeholder targets when RTI not found - cmake/FindRTI.cmake: Force BUILD_RTI=OFF when RTI not installed - Lts/Common/LtsSession/CMakeLists.txt: Make LtsSessionDataDds conditional on BUILD_RTI - Lts/Viewer/CMakeLists.txt: Make LtsDataView conditional on BUILD_RTI - Lts/Plugins/*/CMakeLists.txt: 97 plugin files wrapped in BUILD_RTI conditionals - cmake/NGLMacros.cmake: Fix NGL_ADD_BIG_RESOURCES macro (removed premature return()) - Multiple Qt6 API fixes: QLinkedList→std::list, QStringRef→QStringView, etc. - BUILD_RTI_FIXES_SUMMARY.md: Comprehensive documentation of all fixes Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
80 lines
2.1 KiB
C++
Executable File
80 lines
2.1 KiB
C++
Executable File
/**
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* Handler for player data
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by gr, SLSE, 2017-02-20
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*/
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#pragma once
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#include "initialization.h"
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#include "logger.h"
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#include <QMap>
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#include <ParticipantManagement/ppm.hpp>
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// Participand Management-Handling for Effect Show Actors
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namespace EffectShowManagement
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{
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/**
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* @brief Handler for the provision of effect show actor data.
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*
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* (1)Receives participant data from Participant Management service.\n
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* (2)Retrieves the effect show actor information from participant data.\n
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*/
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class HandlerPpmData : public QObject
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{
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Q_OBJECT
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public:
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explicit HandlerPpmData(Initialization *mainHandler,
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QObject *parent = nullptr);
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/**
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* @brief Connects to Participant Management service in order to access Participant data.
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*/
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bool init();
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/**
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* @brief ID, name and equipment number of effect show actor
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*/
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struct Participant_t
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{
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Participant_t() = default;
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explicit Participant_t(const ParticipantManagement::Participant &data)
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: id(data.id())
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, equipmentNumber(data.equipmentNumber().is_set() ? data.equipmentNumber().get() : 0)
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, name(QString::fromStdString(data.name()))
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{}
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int id = -1;
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int equipmentNumber = 0;
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QString name;
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};
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/**
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* @brief Returns ID, name and equipment number of the effect show actor. (-1, if not available).
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* @param[in] equipmentNum Equipment number
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* @return ID, name and equipment number of the effect show actor.
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*/
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Participant_t getIdAndNameOfEffectShowActor(int equipmentNum) const;
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/**
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* @brief Returns the equipment number of the allocated effect show actor. (-1, if not available).
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* @param[in] id ID of effect show actor
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* @return Equipment number of the allocated effect show actor.
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*/
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int getEquipmentNumber(int id) const;
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private Q_SLOTS:
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void onParticipantChanged(const ParticipantManagement::Participant &data, DataModification modType);
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private:
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QMap<int, Participant_t> m_participant; // key = ID
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Initialization *m_mainHandler;
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};
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} // namespace EffectShowManagement
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