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qt-migration-legatus/qt5-before/dlbo/Lts/Proxies/HighLevelArchitecture/Apache/FOM/SUGEClasses.fom
T
torstenandCopilot 7173785915 Qt6 Migration: Complete migration with DDS/RTI support and build validation
Major Changes:
- Merged latest Qt5 devel content from dlbo (292 files changed, 7 new dirs)
- Consolidated forward-declarations and include folders
- Removed unneeded modules per Niklas' repo check list

Build System Fixes:
- Fixed CMake VERSION_GREATER syntax in ParticipantManagement/CMakeLists.txt
- Added VLC packages (libvlc-dev, vlc-plugin-base) to docker_build.sh
- Added PostgreSQL dev packages (libpq-dev, postgresql-server-dev-all) to Dockerfile
- Fixed locale warnings (ANSI_X3.4-1968 → C.UTF-8)
- Fixed ArcGIS SDK path warnings when BUILD_ARCGIS=OFF

Code Generation Fixes:
- Fixed IDL enum collisions (PortType→CorePortType/DdsutPortType, PdmEventType)
- Fixed Grantlee template svc_translation.cpp.grantlee:
  - Changed {{ idl_enum.name }}_def:: to {{ idl_enum.name }}::
  - Fixed .underlying() calls for C++11 scoped enums (enum class)
- Removed generated files from repo (moc_*, *_dtc.h, *_ftc.h)

Validation:
- BUILD_RTI=ON: SUCCESS
- BUILD_RTI=OFF: SUCCESS
- C++17 standard maintained for RTI 7.7 compatibility
- Ubuntu 26.04 Docker environment verified

Remaining Warnings (expected):
- BgViewer, KDChart, KDReports, Poppler-Qt6 not found (optional features)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-09-15 18:20:26 +00:00

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ObjectClass: GuezAircraft: Aircraft // Guez Specific Aircraft
Attribute: TacticalStatus: TacticalStatusStruct // The VBG/VBA/TotalStatus
ObjectClass: GuezGroundVehicle: GroundVehicle // Guez Specific GroundVehicle
Attribute: TacticalStatus: TacticalStatusStruct // The VBG/VBA/TotalStatus
ObjectClass: GuezHuman: Human // Guez Specific Human Lifeform
Attribute: TacticalStatus: TacticalStatusStruct // The VBG/VBA/TotalStatus
ObjectClass: GuezObserverController: Human // Guez Specific Observer / Controller
ObjectClass: GuezChemicalAgentArea: OtherArealObject // Guez Chemical Agent Area
Attribute: AreaEffectSimulationName: OMT13string // name of the AreaEffectSimulation
Attribute: ActivationTime: ClockTimeStruct // GPS ActivationTime
Attribute: Duration: Unsignedinteger32BE // Duration in seconds. 0=unlimited, 1-240 minutes, resolution: 1 minute
Attribute: DetonationLocation: WorldLocationStruct // Optional: Location of the impact of the chemical agent
Attribute: Radius: HLAfloat64BE // Optional: The radius of the chemical area
Attribute: ChemicalAgentType: ChemicalAgentTypeEnum8 // The chemical agent used
Attribute: IsPermanentAgent: HLAboolean // true for a permanent agent, false for a non permanent agent
ObjectClass: GuezFireSupport: OtherArealObject // Guez Fire Support
Attribute: AreaEffectSimulationName: OMT13string // name of the AreaEffectSimulation
Attribute: ActivationTime: ClockTimeStruct // GPS ActivationTime
Attribute: Duration: Unsignedinteger32BE // Duration in seconds. 0=unlimited, 1-1800 seconds
Attribute: Rounds: Unsignedinteger32BE // 1-1000
Attribute: MunitionType: EntityTypeStruct // The munition type used
Attribute: FirePositions: ArrayOfWorldLocationStructDynamicHLAlengthlessVarArray // Positions of the single impacts
Attribute: FireState: ArrayOfHLAoctetN_slsh_AperfectalwaysN_slsh_ADynamicHLApaddingTo32Array // BitArray of the single impacts, whether an impact already occured or not.
ObjectClass: GuezFireSupportSingleShot: OtherPointObject // Guez Fire Support Single Shot
Attribute: AreaEffectSimulationName: OMT13string // name of the AreaEffectSimulation
Attribute: ActivationTime: ClockTimeStruct // GPS ActivationTime
Attribute: DetonationLocation: WorldLocationStruct // Optional: The planned location of the impact. Note: A MunitionDetonation must be sent nevertheless
Attribute: Radius: HLAfloat64BE // The radius of the affected area
Attribute: MunitionType: EntityTypeStruct // The munition type used
ObjectClass: GuezMineField: OtherArealObject // Guez Mine Field
Attribute: AreaEffectSimulationName: OMT13string // name of the AreaEffectSimulation
Attribute: ActivationTime: ClockTimeStruct // GPS ActivationTime
Attribute: Duration: Unsignedinteger32BE // Duration in seconds. 0=unlimited, 1-240 minutes, resolution: 1 minute
Attribute: MineType: EntityTypeStruct //
Attribute: MineCount: Unsignedinteger32BE //
Attribute: MinePositions: ArrayOfWorldLocationStructDynamicHLAlengthlessVarArray //
Attribute: MineState: ArrayOfHLAoctetN_slsh_AperfectalwaysN_slsh_ADynamicHLApaddingTo32Array // BitArray of the single mines, whether mine is already triggered or not.
Attribute: Width: Unsignedinteger32BE // Width of the minefield (segment)
Attribute: Length: Unsignedinteger32BE // Length of the minefield (segment)
ObjectClass: GuezMineFieldBreach: OtherArealObject // Guez Mine Field Breach
Attribute: AreaEffectSimulationName: OMT13string // name of the AreaEffectSimulation
Attribute: ActivationTime: ClockTimeStruct // GPS ActivationTime
ObjectClass: GuezNuclearAgentArea: OtherArealObject // Guez Mine Field Breach
Attribute: AreaEffectSimulationName: OMT13string // name of the AreaEffectSimulation
Attribute: ActivationTime: ClockTimeStruct // GPS ActivationTime
Attribute: Duration: Unsignedinteger32BE // Duration in 10 minutes, 0=unlimited, up to 1000 -> 10000 minutes
Attribute: DetonationLocation: WorldLocationStruct // Optional: Location of the impact of a nuclear ammunition
Attribute: Radius: HLAfloat64BE // The radius of the affected area