Files
qt-migration-legatus/qt5-before/dlbo/Lts/Services/AreaEffectSimulation/Utils/fire_automaton.h
T
torstenandCopilot 7173785915 Qt6 Migration: Complete migration with DDS/RTI support and build validation
Major Changes:
- Merged latest Qt5 devel content from dlbo (292 files changed, 7 new dirs)
- Consolidated forward-declarations and include folders
- Removed unneeded modules per Niklas' repo check list

Build System Fixes:
- Fixed CMake VERSION_GREATER syntax in ParticipantManagement/CMakeLists.txt
- Added VLC packages (libvlc-dev, vlc-plugin-base) to docker_build.sh
- Added PostgreSQL dev packages (libpq-dev, postgresql-server-dev-all) to Dockerfile
- Fixed locale warnings (ANSI_X3.4-1968 → C.UTF-8)
- Fixed ArcGIS SDK path warnings when BUILD_ARCGIS=OFF

Code Generation Fixes:
- Fixed IDL enum collisions (PortType→CorePortType/DdsutPortType, PdmEventType)
- Fixed Grantlee template svc_translation.cpp.grantlee:
  - Changed {{ idl_enum.name }}_def:: to {{ idl_enum.name }}::
  - Fixed .underlying() calls for C++11 scoped enums (enum class)
- Removed generated files from repo (moc_*, *_dtc.h, *_ftc.h)

Validation:
- BUILD_RTI=ON: SUCCESS
- BUILD_RTI=OFF: SUCCESS
- C++17 standard maintained for RTI 7.7 compatibility
- Ubuntu 26.04 Docker environment verified

Remaining Warnings (expected):
- BgViewer, KDChart, KDReports, Poppler-Qt6 not found (optional features)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-09-15 18:20:26 +00:00

107 lines
1.9 KiB
C++

/**
* AES fire automaton - scheduling fire patterns for multiple effectors
* $Id$
* $HeadURL$
* $Author$
*/
#include <QtCore>
#include <QObject>
#include <QTimer>
#include <QString>
#include <QVector>
#include "../logger.h"
#pragma once
namespace NGL {
class INGLLogger;
}
namespace AreaEffectSimulation {
class AES_COMMON_EXPORT FireAutomaton : public QObject
{
Q_OBJECT
public:
FireAutomaton(QObject *parent = nullptr);
enum class State {
Uninitialized,
Stopped,
Running,
Paused,
Stepping
};
/*
Allowed state transitions:
Uninitialized -> Stopped
Running -> Stopped
Stepping -> Stopped
Paused -> Stopped
Stopped -> Running
Running -> Paused
Paused -> Running
Stopped -> Stepping
*/
enum class TimeType {
Duration,
Cadence
};
bool init(int32_t time, TimeType type, int32_t rounds, const QVector<int32_t>& effectorIds, const QString& pattern);
State getState() const;
signals:
void fire(int32_t effectorId);
void finished();
public slots:
bool start();
void stop();
bool pause();
bool resume();
bool performStep();
private slots:
void nextTick();
private:
enum class PatternElement {
All,
AllFill,
Next,
NextFill,
Idle
};
static bool patternElementFromString(const QString& str, FireAutomaton::PatternElement& out);
bool readPattern(const QString& pattern);
bool calculateSchedule(int32_t rounds);
void setState(State state);
int32_t getMaxTick() const;
QVector<int32_t> getEffectorIds(int32_t tick) const;
private:
QVector<int32_t> m_effectorIds;
QVector<FireAutomaton::PatternElement> m_pattern;
QVector<QVector<int32_t>> m_schedule;
QTimer m_timer;
int32_t m_nextIdx;
int32_t m_tick;
int32_t m_durationMSecs;
int32_t m_intervalMSecs;
int32_t m_remainingTickMSecs;
State m_state;
LOGGER_T m_logger;
};
} // namespace AreaEffectSimulation