Files
qt-migration-legatus/qt6-after/qt6-migrated-legatus/Lts/Services/AreaEffectSimulation/effector_state_machine.h
T
torstenandCopilot 7a6be7474e Qt6 migration: Fix BUILD_RTI=OFF build errors in TrainingAreaBase
- training_area_telegrams.cpp: Fixed QJsonObject initializer syntax (Qt6 requires {{}} not ({}))
- training_area_telegrams.cpp: Fixed fromJson() methods to access m_* members directly
- training_area_telegrams.cpp: Fixed brace mismatches in multiple toJson() methods
- training_area_telegrams.h: Changed Header struct to public members for consistency
- tx_mixin.cpp: Fixed getEquipmentNumber() template for direct member access
- lts_coordinate.cpp: Added missing #include <iomanip>
- MIGRATION_STATUS.md: Added migration progress tracking document

C++17 constraint enforced due to RTI Connext DDS 7.7.0 incompatibility with C++20+

Build status: BUILD_RTI=OFF successful (0 errors, warnings only)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-08-23 20:49:23 +02:00

70 lines
2.0 KiB
C++
Executable File

// /**
// * Object class for EffectorStateMachine
// * $Id$
// * $HeadURL$
// * $Author$
// */
#pragma once
#include <QtCore/QObject>
#include <QtCore/QTimer>
#include <QtCore/QString>
#include <aes_enums.hpp>
#include "logger.h"
namespace AreaEffectSimulation
{
class EffectorStateMachine : public QObject {
Q_OBJECT
public:
explicit EffectorStateMachine(AreaEffectSimulation::AesEffectorState initialState = AreaEffectSimulation::AesEffectorState::EsNotReadyToFire, QObject *parent = nullptr);
~EffectorStateMachine();
void init();
void setEmptyCharge(bool emptyCharge){m_emptyCharge = emptyCharge;}
QString getStateStr(AreaEffectSimulation::AesEffectorState state);
QString getCurrentStateStr(){return getStateStr(m_currentState);}
AreaEffectSimulation::AesEffectorState getCurrentState(){return m_currentState;}
bool overrideReportFireReadinessMinMax(int newMin, int newMax);
bool resetReportFireReadinessMinMax();
signals:
// void stateChanged(State newState);
void logMessage(QString msg);
void signalNotReadyToFire();
void signalReadyToFire();
void signalReceivedOrder();
void signalReportedFired();
void signalFired(); // State abgefeuert erreicht
public slots:
bool reportNotFireReadiness(); // Wirkfeld angelegt
bool reportFireReadiness(); // Feuerbereit melden
bool fireOrder(); // Feuerbefehl
bool fire(); // Feuern
bool reportFired(); // Abgefeuert melden
private:
void stopAllTimer();
int intervalFire();
int intervalReportFired();
int intervalReportFireReadiness();
int intervalInitialFireReadiness();
AreaEffectSimulation::AesEffectorState m_currentState;
QTimer m_timerFire;
QTimer m_timerReportFired;
QTimer m_timerReportFireReadiness;
QTimer m_timerInitialFireReadiness;
bool m_emptyCharge = false;
bool m_initialFireReadinessDone = false;
int m_intervalReportFireReadinessMin = 0;
int m_intervalReportFireReadinessMax = 0;
LOGGER_T &m_logger;
};
} // namespace AreaEffectSimulation