Files
qt-migration-legatus/qt5-before/dlbo/Lts/Services/AreaEffectSimulation/object_effector.h
T
torstenandCopilot 7173785915 Qt6 Migration: Complete migration with DDS/RTI support and build validation
Major Changes:
- Merged latest Qt5 devel content from dlbo (292 files changed, 7 new dirs)
- Consolidated forward-declarations and include folders
- Removed unneeded modules per Niklas' repo check list

Build System Fixes:
- Fixed CMake VERSION_GREATER syntax in ParticipantManagement/CMakeLists.txt
- Added VLC packages (libvlc-dev, vlc-plugin-base) to docker_build.sh
- Added PostgreSQL dev packages (libpq-dev, postgresql-server-dev-all) to Dockerfile
- Fixed locale warnings (ANSI_X3.4-1968 → C.UTF-8)
- Fixed ArcGIS SDK path warnings when BUILD_ARCGIS=OFF

Code Generation Fixes:
- Fixed IDL enum collisions (PortType→CorePortType/DdsutPortType, PdmEventType)
- Fixed Grantlee template svc_translation.cpp.grantlee:
  - Changed {{ idl_enum.name }}_def:: to {{ idl_enum.name }}::
  - Fixed .underlying() calls for C++11 scoped enums (enum class)
- Removed generated files from repo (moc_*, *_dtc.h, *_ftc.h)

Validation:
- BUILD_RTI=ON: SUCCESS
- BUILD_RTI=OFF: SUCCESS
- C++17 standard maintained for RTI 7.7 compatibility
- Ubuntu 26.04 Docker environment verified

Remaining Warnings (expected):
- BgViewer, KDChart, KDReports, Poppler-Qt6 not found (optional features)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-09-15 18:20:26 +00:00

87 lines
2.5 KiB
C++

// /**
// * Object class for Effector
// * $Id$
// * $HeadURL$
// * $Author$
// */
#pragma once
#include <QObject>
#include "logger.h"
#include "effector_state_machine.h"
#include "Trajectory/trajectory_transform.h"
#include <AreaEffectSimulation/aes_dtc.h>
namespace AreaEffectSimulation
{
class MainHandler;
class AbstractFiringStrategy;
class ObjectEffector : public QObject
{
Q_OBJECT
public:
ObjectEffector(MainHandler *mainHandler, QObject *parent);
bool init(int participantId);
int assignedAesItemId(){return m_aesItemId;}
AesEffectorState currentEffectorState();
MainHandler *mainHandler() const;
int aesItemId() const;
int participantId() const;
QVector<TrajectoryPoint> intendendTrajectory() const;
EffectorData effectorData() const;
public slots:
void assignAesItemRequest(int aesItemId);
bool reportFireReadinessRequest(); // Feuerbereitschaft melden
void fireOrderRequest(); // Feuerbefehl
void fireRequest(); // Feuern
bool reportFiredRequest(); // Abgefeuert melden
void reportEmptyChargeRequest(bool emptyCharge);
bool overrideReadynessTimerMinMax(int newMillisecondsMin, int newMillisecondsMax);
void resetReadynessTimer();
void setEffectorData(const EffectorData& effectorData);
signals:
void signalNotReadyToFire(int participantId, int aesItemId);
void signalReadyToFire(int participantId, int aesItemId);
void signalReceivedOrder(int participantId, int aesItemId);
void signalReportedFired(int participantId, int aesItemId);
void signalFired(int participantId, int aesItemId, const QVector<int> &chargeEffectIds);
public: // methods
void assignAesItem(int aesItemId);
void deleteAssignmentAesItem();
private slots:
// Achtung:!!!
// die Punkte in geometry sind im SAA-Format prich relativ zum Abschusspunkt in Metern.
// x = lon
// y = lat
// Die Zeit ist bereits relativ zum Abschusspunkt.
void setIndendedTrajectory(const std::vector<Core::RelativePositionRelativeTime> &geometryRelativeToLaunchOrigin);
void sendEffectorToDds();
void onEffectorFired();
void logMessage(QString message);
private: // attributes
MainHandler *m_mainHandler;
EffectorStateMachine *m_effectorStateMachine {nullptr};
int m_aesItemId {0};
int m_participantId {0};
QVector<TrajectoryPoint> m_intendendTrajectory; // Original
EffectorData m_effectorData;
AbstractFiringStrategy *m_firingStrategy {nullptr};
LOGGER_T &m_logger;
}; // class ObjectEffector
} // namespace AreaEffectSimulation