Files
qt-migration-legatus/qt5-before/dlbo/Lts/Services/CentralEffectSimulation/Plugins/Explosions/isInCone.cpp
T
torstenandCopilot 7173785915 Qt6 Migration: Complete migration with DDS/RTI support and build validation
Major Changes:
- Merged latest Qt5 devel content from dlbo (292 files changed, 7 new dirs)
- Consolidated forward-declarations and include folders
- Removed unneeded modules per Niklas' repo check list

Build System Fixes:
- Fixed CMake VERSION_GREATER syntax in ParticipantManagement/CMakeLists.txt
- Added VLC packages (libvlc-dev, vlc-plugin-base) to docker_build.sh
- Added PostgreSQL dev packages (libpq-dev, postgresql-server-dev-all) to Dockerfile
- Fixed locale warnings (ANSI_X3.4-1968 → C.UTF-8)
- Fixed ArcGIS SDK path warnings when BUILD_ARCGIS=OFF

Code Generation Fixes:
- Fixed IDL enum collisions (PortType→CorePortType/DdsutPortType, PdmEventType)
- Fixed Grantlee template svc_translation.cpp.grantlee:
  - Changed {{ idl_enum.name }}_def:: to {{ idl_enum.name }}::
  - Fixed .underlying() calls for C++11 scoped enums (enum class)
- Removed generated files from repo (moc_*, *_dtc.h, *_ftc.h)

Validation:
- BUILD_RTI=ON: SUCCESS
- BUILD_RTI=OFF: SUCCESS
- C++17 standard maintained for RTI 7.7 compatibility
- Ubuntu 26.04 Docker environment verified

Remaining Warnings (expected):
- BgViewer, KDChart, KDReports, Poppler-Qt6 not found (optional features)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-09-15 18:20:26 +00:00

54 lines
1.1 KiB
C++

#include <QVector3D>
#include "math.h"
/**
* \brief Jira GUEZE-2540: Methode zur Sichtbarkeitsbestimmung Stufe 1
* Funktion isInCone
*
* \param p1 Scheitelpunkt Kegel
* \param p2 Punkt auf Achse im Kegel
* \param angle Halber Oeffnungswinkel
* \param ptt Testpunkt
*
* \return b 1, falls Testpunkt im Kegel
* 0, sonst
*/
bool isInCone(const QVector3D top, const QVector3D bottom, const float angle, const QVector3D pointToTest)
{
QVector3D v1;
QVector3D v2;
float alpha;
float cosAlpha;
v1.setX(bottom.x() - top.x());
v1.setY(bottom.y() - top.y());
v1.setZ(bottom.z() - top.z());
v2.setX(pointToTest.x() - top.x());
v2.setY(pointToTest.y() - top.y());
v2.setZ(pointToTest.z() - top.z());
if ((v1.length() < 0.00001) || (v2.length() < 0.00001))
{
return false;
}
cosAlpha = (v1.x()*v2.x() + v1.y()*v2.y() + v1.z()*v2.z()) / (v1.length() * v2.length());
if (fabs(cosAlpha) > 0.99999)
{
alpha = 1.0;
}
else
{
alpha = acos(cosAlpha);
}
if (alpha < 3.14159265359 * fabs(angle) / 180.0)
{
return true;
}
else
{
return false;
}
}