- NGL_ADD_LIBRARY2: 87 CMakeLists.txt konvertiert für Export-Header Generierung - 44 Export-Header Include-Pfade korrigiert (_export.h) - 81 DDS-Stub-Header generiert (*_dtc.h, *_fts.h, *_dts.h, *_ftc.h) - INGLLogger: Duplikat gelöscht, m_logger Member entfernt, variadische Makros - Q_FUNC_INFO Redefinition behoben (Qt6 definiert bereits) - FATAL_LOG Makro hinzugefügt - InfrastructureManagement DDS-Stubs (ism.hpp, ism_enums.hpp, ism_ftc.h) - FilterManagement DDS-Stubs (flt_ftc.h, flt_dts.h) - AreaEffectSimulation DDS-Stubs (aes.hpp, aes_enums.hpp) - SymbolAppearance Klasse vollständig definiert mit content() Methode - BuildingComponentFilter Klasse definiert mit Copy-Konstruktor - Ftc Factory: nullptr Return (abstract class) - AesFilter Klasse in aes.hpp hinzugefügt - Dtc Klasse in ppm.hpp mit participantChanged Signal - AesType Enum: alle 15 At* Werte definiert - AesEffectState_def: EsReceived hinzugefügt - DataModification Enum: eAdded/eModified/eRemoved - function_reply_object.h → core_types.h Include-Pfad (72 Dateien) - Enum-Class-Streaming Template-Operator in INGLLogger.h - ism_mounting_point.h: QImage → QtGui/QImage, QGuiApplication/QScreen - ism_data_plugin_interface.h: QSet Include, Include-Reihenfolge - QRegExp → QRegularExpression in tpm_js_parser.cpp - .underlying() Aufrufe zu direktem Enum-Vergleich korrigiert - Include-Pfade: aes.hpp in symbol_appearance_settings_impl.h und aes_display_filter_impl.h Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
97 lines
2.9 KiB
C++
Executable File
97 lines
2.9 KiB
C++
Executable File
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// **************************************************************************
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//
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// (C) Copyright 2009 Swiss SIMTEC AG
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//
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// **************************************************************************
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//
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// $HeadURL$
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// $LastChangedBy$
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// $LastChangedDate$
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// $LastChangedRevision$
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//
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// **************************************************************************
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// manual class headers
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#include "GeoPairingImplAirTarget.hpp"
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// from cpp_includes
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#include <GBL_Types/GeoCoord.hpp>
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namespace N_GeoPairingImpl
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{
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// ---------------------------------------------------------------
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// Constructor
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// ---------------------------------------------------------------
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GeoPairingImplAirTarget::GeoPairingImplAirTarget(SInt32 a_playerID)
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: m_PlayerID(a_playerID),
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m_logger(CesGeoPairing::getLogger("Plugin.GeoPairing.GeoPairingImplAirTarget"))
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{
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INFO_LOG() << "Constructor : PlayerID " << m_PlayerID;
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}
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// ---------------------------------------------------------------
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// updates the position
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// ---------------------------------------------------------------
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bool GeoPairingImplAirTarget::updatePosition(Float64 a_positionLat, Float64 a_positionLon, Float64 a_positionAlt, UInt32 a_positionTime)
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{
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if (a_positionTime <= m_PositionTime)
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{
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INFO_LOG() << "No new position info for Player " << m_PlayerID
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<< ", abandon update. PositionTime = "
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<< a_positionTime;
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return false;
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}
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INFO_LOG() << "Set new Position for Player " << m_PlayerID;
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N_Math::GeoCoord l_NewPositionUtm;
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l_NewPositionUtm.setLlPositionDegree(a_positionLat, a_positionLon, a_positionAlt);
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N_Types::Coord3 l_NewPosition(l_NewPositionUtm.utmEasting(), l_NewPositionUtm.utmNorthing(), l_NewPositionUtm.height());
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if (m_PositionTime > 0)
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{
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UInt32 l_TimeDiff = a_positionTime - m_PositionTime;
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INFO_LOG() << "l_TimeDiff [s]: " << l_TimeDiff;
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// when new position time is more current than existing one
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if (l_TimeDiff > 0)
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{
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N_Types::Vec3 l_NewDirection = l_NewPosition - m_Position;
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Float64 l_Distance = l_NewDirection.magnitude();
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INFO_LOG() << "l_Distance [m]: " << l_Distance;
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l_NewDirection /= l_Distance;
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m_Direction = l_NewDirection;
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INFO_LOG() << "m_Direction : " << m_Direction;
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m_Speed = l_Distance / l_TimeDiff;
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INFO_LOG() << "m_Speed [m/s]: " << m_Speed;
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}
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}
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m_Position = l_NewPosition;
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INFO_LOG() << "m_Position : " << m_Position;
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m_PositionTime = a_positionTime;
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INFO_LOG() << "m_PositionTime : " << m_PositionTime;
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return true;
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}
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// ---------------------------------------------------------------
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// updates the air target state
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// ---------------------------------------------------------------
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void GeoPairingImplAirTarget::updateState(SInt32 a_state)
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{
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INFO_LOG() << "Set new State for Player "
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<< m_PlayerID << " : " << a_state;
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m_State = a_state;
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}
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} // namespace N_GeoPairingImpl
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