Files
qt-migration-legatus/qt6-after/qt6-migrated-legatus/Lts/Services/CentralEffectSimulation/Plugins/GeoPairing/GeoPairingImpl/GeoPairingImplAirTarget.cpp
T
torstenandCopilot b774f4035c Qt6 Migration: DDS-Stubs, Logger-Fixes, Export-Header Korrekturen
- NGL_ADD_LIBRARY2: 87 CMakeLists.txt konvertiert für Export-Header Generierung
- 44 Export-Header Include-Pfade korrigiert (_export.h)
- 81 DDS-Stub-Header generiert (*_dtc.h, *_fts.h, *_dts.h, *_ftc.h)
- INGLLogger: Duplikat gelöscht, m_logger Member entfernt, variadische Makros
- Q_FUNC_INFO Redefinition behoben (Qt6 definiert bereits)
- FATAL_LOG Makro hinzugefügt
- InfrastructureManagement DDS-Stubs (ism.hpp, ism_enums.hpp, ism_ftc.h)
- FilterManagement DDS-Stubs (flt_ftc.h, flt_dts.h)
- AreaEffectSimulation DDS-Stubs (aes.hpp, aes_enums.hpp)
- SymbolAppearance Klasse vollständig definiert mit content() Methode
- BuildingComponentFilter Klasse definiert mit Copy-Konstruktor
- Ftc Factory: nullptr Return (abstract class)
- AesFilter Klasse in aes.hpp hinzugefügt
- Dtc Klasse in ppm.hpp mit participantChanged Signal
- AesType Enum: alle 15 At* Werte definiert
- AesEffectState_def: EsReceived hinzugefügt
- DataModification Enum: eAdded/eModified/eRemoved
- function_reply_object.h → core_types.h Include-Pfad (72 Dateien)
- Enum-Class-Streaming Template-Operator in INGLLogger.h
- ism_mounting_point.h: QImage → QtGui/QImage, QGuiApplication/QScreen
- ism_data_plugin_interface.h: QSet Include, Include-Reihenfolge
- QRegExp → QRegularExpression in tpm_js_parser.cpp
- .underlying() Aufrufe zu direktem Enum-Vergleich korrigiert
- Include-Pfade: aes.hpp in symbol_appearance_settings_impl.h und aes_display_filter_impl.h

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-08-19 06:06:24 +02:00

97 lines
2.9 KiB
C++
Executable File

// **************************************************************************
//
// (C) Copyright 2009 Swiss SIMTEC AG
//
// **************************************************************************
//
// $HeadURL$
// $LastChangedBy$
// $LastChangedDate$
// $LastChangedRevision$
//
// **************************************************************************
// manual class headers
#include "GeoPairingImplAirTarget.hpp"
// from cpp_includes
#include <GBL_Types/GeoCoord.hpp>
namespace N_GeoPairingImpl
{
// ---------------------------------------------------------------
// Constructor
// ---------------------------------------------------------------
GeoPairingImplAirTarget::GeoPairingImplAirTarget(SInt32 a_playerID)
: m_PlayerID(a_playerID),
m_logger(CesGeoPairing::getLogger("Plugin.GeoPairing.GeoPairingImplAirTarget"))
{
INFO_LOG() << "Constructor : PlayerID " << m_PlayerID;
}
// ---------------------------------------------------------------
// updates the position
// ---------------------------------------------------------------
bool GeoPairingImplAirTarget::updatePosition(Float64 a_positionLat, Float64 a_positionLon, Float64 a_positionAlt, UInt32 a_positionTime)
{
if (a_positionTime <= m_PositionTime)
{
INFO_LOG() << "No new position info for Player " << m_PlayerID
<< ", abandon update. PositionTime = "
<< a_positionTime;
return false;
}
INFO_LOG() << "Set new Position for Player " << m_PlayerID;
N_Math::GeoCoord l_NewPositionUtm;
l_NewPositionUtm.setLlPositionDegree(a_positionLat, a_positionLon, a_positionAlt);
N_Types::Coord3 l_NewPosition(l_NewPositionUtm.utmEasting(), l_NewPositionUtm.utmNorthing(), l_NewPositionUtm.height());
if (m_PositionTime > 0)
{
UInt32 l_TimeDiff = a_positionTime - m_PositionTime;
INFO_LOG() << "l_TimeDiff [s]: " << l_TimeDiff;
// when new position time is more current than existing one
if (l_TimeDiff > 0)
{
N_Types::Vec3 l_NewDirection = l_NewPosition - m_Position;
Float64 l_Distance = l_NewDirection.magnitude();
INFO_LOG() << "l_Distance [m]: " << l_Distance;
l_NewDirection /= l_Distance;
m_Direction = l_NewDirection;
INFO_LOG() << "m_Direction : " << m_Direction;
m_Speed = l_Distance / l_TimeDiff;
INFO_LOG() << "m_Speed [m/s]: " << m_Speed;
}
}
m_Position = l_NewPosition;
INFO_LOG() << "m_Position : " << m_Position;
m_PositionTime = a_positionTime;
INFO_LOG() << "m_PositionTime : " << m_PositionTime;
return true;
}
// ---------------------------------------------------------------
// updates the air target state
// ---------------------------------------------------------------
void GeoPairingImplAirTarget::updateState(SInt32 a_state)
{
INFO_LOG() << "Set new State for Player "
<< m_PlayerID << " : " << a_state;
m_State = a_state;
}
} // namespace N_GeoPairingImpl