- NGL_ADD_LIBRARY2: 87 CMakeLists.txt konvertiert für Export-Header Generierung - 44 Export-Header Include-Pfade korrigiert (_export.h) - 81 DDS-Stub-Header generiert (*_dtc.h, *_fts.h, *_dts.h, *_ftc.h) - INGLLogger: Duplikat gelöscht, m_logger Member entfernt, variadische Makros - Q_FUNC_INFO Redefinition behoben (Qt6 definiert bereits) - FATAL_LOG Makro hinzugefügt - InfrastructureManagement DDS-Stubs (ism.hpp, ism_enums.hpp, ism_ftc.h) - FilterManagement DDS-Stubs (flt_ftc.h, flt_dts.h) - AreaEffectSimulation DDS-Stubs (aes.hpp, aes_enums.hpp) - SymbolAppearance Klasse vollständig definiert mit content() Methode - BuildingComponentFilter Klasse definiert mit Copy-Konstruktor - Ftc Factory: nullptr Return (abstract class) - AesFilter Klasse in aes.hpp hinzugefügt - Dtc Klasse in ppm.hpp mit participantChanged Signal - AesType Enum: alle 15 At* Werte definiert - AesEffectState_def: EsReceived hinzugefügt - DataModification Enum: eAdded/eModified/eRemoved - function_reply_object.h → core_types.h Include-Pfad (72 Dateien) - Enum-Class-Streaming Template-Operator in INGLLogger.h - ism_mounting_point.h: QImage → QtGui/QImage, QGuiApplication/QScreen - ism_data_plugin_interface.h: QSet Include, Include-Reihenfolge - QRegExp → QRegularExpression in tpm_js_parser.cpp - .underlying() Aufrufe zu direktem Enum-Vergleich korrigiert - Include-Pfade: aes.hpp in symbol_appearance_settings_impl.h und aes_display_filter_impl.h Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
42 lines
1.0 KiB
C++
Executable File
42 lines
1.0 KiB
C++
Executable File
/**
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* Handler for player data
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by gr, SLSE, 2017-02-20
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*/
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#pragma once
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#include "dds_handler.h"
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#include "logger.h"
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#include <QHash>
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#include <ProjectDataManagement/pdm_dtc.h>
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// Project Data Management - Handling for Effect Show Actors
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namespace EffectShowManagement
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{
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/**
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* @brief Handler for the determination of the type of ammunition.
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*
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* (1)Receives the charge type from the Project Data Management service.\n
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* (2)Retrieves the type of ammunition via charge type id from Area Effect Simulation.\n
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*/
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class HandlerPdmData : public QObject
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{
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Q_OBJECT
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public:
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explicit HandlerPdmData(const std::shared_ptr<DdsHandler> &ddsHandler,
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QObject *parent = nullptr);
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bool isSmoke(const AreaEffectSimulation::ChargeStruct &chargeStruct) const;
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int effectShowCount(const AreaEffectSimulation::ChargeStruct &chargeStruct) const;
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int getCadence(const int chargeId) const;
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private: // attributes
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std::shared_ptr<DdsHandler> m_ddsHandler;
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};
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} // namespace EffectShowManagement
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