- training_area_telegrams.cpp: Fixed QJsonObject initializer syntax (Qt6 requires {{}} not ({}))
- training_area_telegrams.cpp: Fixed fromJson() methods to access m_* members directly
- training_area_telegrams.cpp: Fixed brace mismatches in multiple toJson() methods
- training_area_telegrams.h: Changed Header struct to public members for consistency
- tx_mixin.cpp: Fixed getEquipmentNumber() template for direct member access
- lts_coordinate.cpp: Added missing #include <iomanip>
- MIGRATION_STATUS.md: Added migration progress tracking document
C++17 constraint enforced due to RTI Connext DDS 7.7.0 incompatibility with C++20+
Build status: BUILD_RTI=OFF successful (0 errors, warnings only)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
76 lines
2.2 KiB
C++
Executable File
76 lines
2.2 KiB
C++
Executable File
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#pragma once
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#include <Common/identifierstruct.h>
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#include <QtCore/QObject>
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#include <QtCore/QVector>
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#include <TacticalStatusStruct.h>
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#include <EntityIdentifierStruct.h>
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#include <DamageStatusEnum32.h>
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#include <HitResultEnum16.h>
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#include <ProjectDataManagement/pdm_enums.hpp>
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class QTimer;
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namespace HighLevelArchitecture
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{
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class DamageModel : public QObject
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{
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Q_OBJECT
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public:
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explicit DamageModel(const IdentifierStruct &is,
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const rpr2::TacticalStatusStruct &state);
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explicit DamageModel(const rpr2::TacticalStatusStruct &state);
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explicit DamageModel(const IdentifierStruct &is)
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: DamageModel(is, {rpr2::TacticalStatusEnum8::CombatReady, 0, rpr2::TotalStatusEnum32::CombatReady})
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{}
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const IdentifierStruct &identifierStruct() const { return m_is; }
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rpr2::DamageStatusEnum32::ET damageState(qint64 simTimeMSec) const;
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rpr2::TotalStatusEnum32::ET totalState(qint64 simTimeMSec) const;
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ProjectDataManagement::VulnerabilityState vulnerabilityState(qint64 simTimeMSec) const;
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bool immobilized(qint64 simTimeMSec) const;
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bool firePowerDisabled(qint64 simTimeMSec) const;
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void setTacticalStatusStruct(const rpr2::TacticalStatusStruct &state, qint64 simTimeMSec);
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void setTacticalStatus(const rpr2::HitResultEnum16::ET &state, qint64 simTimeMSec);
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rpr2::TacticalStatusStruct tacticalStatusStruct(qint64 timeStamp) const;
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Q_SIGNALS:
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void damageStateChanged();
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void playerManipulationChanged(int eqNo, bool playerIsManipulated, qint64 simTimeMSecs);
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private:
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int indexForTime(qint64 simTimeMSec) const;
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void initTimer();
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private:
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IdentifierStruct m_is;
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QTimer *m_timer = nullptr;
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struct TacticalStatusStructWithTimeStamp
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{
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rpr2::TacticalStatusStruct tss;
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qint64 timeStamp = 0;
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TacticalStatusStructWithTimeStamp()
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{
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tss.TacticalStatus = rpr2::TacticalStatusEnum8::CombatReady;
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tss.VulnerabilityKind = 0;
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tss.TotalStatus = rpr2::TotalStatusEnum32::CombatReady;
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}
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};
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QVector<TacticalStatusStructWithTimeStamp> m_tacticalStates;
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static const int s_waitInterval = 100;
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void setTacticalStatusStructWithTimestamp(TacticalStatusStructWithTimeStamp &tssTs, const rpr2::HitResultEnum16::ET &state, qint64 simTimeMSec);
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};
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}
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