Files
qt-migration-legatus/qt6-after/qt6-migrated-legatus/Lts/Proxies/HighLevelArchitecture/Guez/damage_model.h
T
torstenandCopilot 7a6be7474e Qt6 migration: Fix BUILD_RTI=OFF build errors in TrainingAreaBase
- training_area_telegrams.cpp: Fixed QJsonObject initializer syntax (Qt6 requires {{}} not ({}))
- training_area_telegrams.cpp: Fixed fromJson() methods to access m_* members directly
- training_area_telegrams.cpp: Fixed brace mismatches in multiple toJson() methods
- training_area_telegrams.h: Changed Header struct to public members for consistency
- tx_mixin.cpp: Fixed getEquipmentNumber() template for direct member access
- lts_coordinate.cpp: Added missing #include <iomanip>
- MIGRATION_STATUS.md: Added migration progress tracking document

C++17 constraint enforced due to RTI Connext DDS 7.7.0 incompatibility with C++20+

Build status: BUILD_RTI=OFF successful (0 errors, warnings only)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-08-23 20:49:23 +02:00

76 lines
2.2 KiB
C++
Executable File

#pragma once
#include <Common/identifierstruct.h>
#include <QtCore/QObject>
#include <QtCore/QVector>
#include <TacticalStatusStruct.h>
#include <EntityIdentifierStruct.h>
#include <DamageStatusEnum32.h>
#include <HitResultEnum16.h>
#include <ProjectDataManagement/pdm_enums.hpp>
class QTimer;
namespace HighLevelArchitecture
{
class DamageModel : public QObject
{
Q_OBJECT
public:
explicit DamageModel(const IdentifierStruct &is,
const rpr2::TacticalStatusStruct &state);
explicit DamageModel(const rpr2::TacticalStatusStruct &state);
explicit DamageModel(const IdentifierStruct &is)
: DamageModel(is, {rpr2::TacticalStatusEnum8::CombatReady, 0, rpr2::TotalStatusEnum32::CombatReady})
{}
const IdentifierStruct &identifierStruct() const { return m_is; }
rpr2::DamageStatusEnum32::ET damageState(qint64 simTimeMSec) const;
rpr2::TotalStatusEnum32::ET totalState(qint64 simTimeMSec) const;
ProjectDataManagement::VulnerabilityState vulnerabilityState(qint64 simTimeMSec) const;
bool immobilized(qint64 simTimeMSec) const;
bool firePowerDisabled(qint64 simTimeMSec) const;
void setTacticalStatusStruct(const rpr2::TacticalStatusStruct &state, qint64 simTimeMSec);
void setTacticalStatus(const rpr2::HitResultEnum16::ET &state, qint64 simTimeMSec);
rpr2::TacticalStatusStruct tacticalStatusStruct(qint64 timeStamp) const;
Q_SIGNALS:
void damageStateChanged();
void playerManipulationChanged(int eqNo, bool playerIsManipulated, qint64 simTimeMSecs);
private:
int indexForTime(qint64 simTimeMSec) const;
void initTimer();
private:
IdentifierStruct m_is;
QTimer *m_timer = nullptr;
struct TacticalStatusStructWithTimeStamp
{
rpr2::TacticalStatusStruct tss;
qint64 timeStamp = 0;
TacticalStatusStructWithTimeStamp()
{
tss.TacticalStatus = rpr2::TacticalStatusEnum8::CombatReady;
tss.VulnerabilityKind = 0;
tss.TotalStatus = rpr2::TotalStatusEnum32::CombatReady;
}
};
QVector<TacticalStatusStructWithTimeStamp> m_tacticalStates;
static const int s_waitInterval = 100;
void setTacticalStatusStructWithTimestamp(TacticalStatusStructWithTimeStamp &tssTs, const rpr2::HitResultEnum16::ET &state, qint64 simTimeMSec);
};
}