118 lines
2.6 KiB
C++
118 lines
2.6 KiB
C++
#pragma once
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// STUB-HEADER: Diese Datei wird normalerweise von ddsdtc generiert
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// Für die Migration erstellen wir minimale Typ-Definitionen
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#include <ostream>
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#include <QString>
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namespace ParticipantManagement
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{
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// Placeholder enums - werden durch echte DDS-Typen ersetzt
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enum class SymbolAppearance : int { Solid = 0, Dashed = 1, Dotted = 2 };
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enum class SymbolVisibility : int { Visible = 0, Hidden = 1 };
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enum class TypeClass : int {
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eUninitialized = 0,
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Unknown = 1,
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Aircraft = 2,
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Ground = 3,
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Naval = 4,
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Human = 5,
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Unit = 6,
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SupportUnit = 7,
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SupportEntity = 8,
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Vehicle = 9,
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GroundVehicle = 10,
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Airborne = 11,
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Vessel = 12,
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Building = 13,
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WeaponSystem = 14,
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TargetHuman = 15,
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TargetVehicle = 16,
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VehicleWithGear = 17,
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VehicleMarker = 18,
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None = 19,
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Other = 20
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};
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enum class DataModification : int { eAdded = 0, eModified = 1, eRemoved = 2 };
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inline std::ostream& operator<<(std::ostream& os, TypeClass tc)
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{
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switch (tc) {
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case TypeClass::eUninitialized:
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os << "eUninitialized";
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break;
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case TypeClass::Unknown:
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os << "Unknown";
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break;
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case TypeClass::Aircraft:
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os << "Aircraft";
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break;
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case TypeClass::Ground:
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os << "Ground";
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break;
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case TypeClass::Naval:
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os << "Naval";
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break;
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case TypeClass::Human:
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os << "Human";
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break;
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case TypeClass::Unit:
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os << "Unit";
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break;
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case TypeClass::SupportUnit:
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os << "SupportUnit";
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break;
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case TypeClass::SupportEntity:
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os << "SupportEntity";
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break;
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case TypeClass::Vehicle:
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os << "Vehicle";
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break;
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case TypeClass::GroundVehicle:
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os << "GroundVehicle";
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break;
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case TypeClass::Airborne:
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os << "Airborne";
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break;
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case TypeClass::Vessel:
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os << "Vessel";
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break;
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case TypeClass::Building:
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os << "Building";
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break;
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case TypeClass::WeaponSystem:
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os << "WeaponSystem";
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break;
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case TypeClass::TargetHuman:
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os << "TargetHuman";
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break;
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case TypeClass::TargetVehicle:
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os << "TargetVehicle";
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break;
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case TypeClass::VehicleWithGear:
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os << "VehicleWithGear";
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break;
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case TypeClass::VehicleMarker:
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os << "VehicleMarker";
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break;
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case TypeClass::None:
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os << "None";
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break;
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default:
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os << std::string("Unknown");
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}
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return os;
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}
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struct UnitSymbolPosition
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{
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double x = 0.0;
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double y = 0.0;
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double z = 0.0;
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};
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} // namespace ParticipantManagement
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