Files
qt-migration-legatus/qt5-before/dlbo/Lts/Viewer/SituationMap/MapObjects/area_fire.h
T
torstenandCopilot 7173785915 Qt6 Migration: Complete migration with DDS/RTI support and build validation
Major Changes:
- Merged latest Qt5 devel content from dlbo (292 files changed, 7 new dirs)
- Consolidated forward-declarations and include folders
- Removed unneeded modules per Niklas' repo check list

Build System Fixes:
- Fixed CMake VERSION_GREATER syntax in ParticipantManagement/CMakeLists.txt
- Added VLC packages (libvlc-dev, vlc-plugin-base) to docker_build.sh
- Added PostgreSQL dev packages (libpq-dev, postgresql-server-dev-all) to Dockerfile
- Fixed locale warnings (ANSI_X3.4-1968 → C.UTF-8)
- Fixed ArcGIS SDK path warnings when BUILD_ARCGIS=OFF

Code Generation Fixes:
- Fixed IDL enum collisions (PortType→CorePortType/DdsutPortType, PdmEventType)
- Fixed Grantlee template svc_translation.cpp.grantlee:
  - Changed {{ idl_enum.name }}_def:: to {{ idl_enum.name }}::
  - Fixed .underlying() calls for C++11 scoped enums (enum class)
- Removed generated files from repo (moc_*, *_dtc.h, *_ftc.h)

Validation:
- BUILD_RTI=ON: SUCCESS
- BUILD_RTI=OFF: SUCCESS
- C++17 standard maintained for RTI 7.7 compatibility
- Ubuntu 26.04 Docker environment verified

Remaining Warnings (expected):
- BgViewer, KDChart, KDReports, Poppler-Qt6 not found (optional features)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-09-15 18:20:26 +00:00

91 lines
2.6 KiB
C++

/**
* @RDE_HEADER@
* Interface of AreaFire
* $Id$
* $HeadURL$
* $Author$
*/
#pragma once
#include "abstract_multi_point_map_object.h"
#include <Map/abstract_effect_simulation.h>
//----------------------------------------------------------------------------
namespace SituationMap
{
/**
* @brief The AreaFire class supports AreaFire with impacts.
*/
//class SITUATIONMAP_EXPORT
class AreaFire : public virtual AbstractMultiPointMapObject, public virtual AbstractEffectSimulation
{
using BaseClass = SituationMap::AbstractMultiPointMapObject;
public:
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Don't use "= default" because of bug in VS2015 JT 2016/11/7
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
AreaFire() : AbstractMultiPointMapObject(), AbstractEffectSimulation() {;} ///< Contructor
virtual ~AreaFire() = default; ///< Destructor
/*! \name Specific data - impacts */
//@{
virtual PositionCont scheduledImpacts() const = 0;
virtual PositionCont impacts() const = 0;
virtual PositionCont impactsAbsoluteHeight() const = 0;
/**
* @brief Set impacts of AreaFire.
* @param posCont Impacts to be set.
*/
virtual void setScheduledImpacts(const PositionCont &posCont, const QColor &explicitColor = QColor()) = 0;
virtual void setImpacts(const PositionCont &posCont) = 0;
virtual void setImpactsAbsoluteHeight(const PositionCont &posCont) = 0;
//@}
virtual PositionCont detonationsAbsolute() const = 0;
virtual PositionCont detonationsDraped() const = 0;
/**
* @brief Set detonation (3D) of AreaFire.
* @param detonationRadius radius to be used.
* @param detonationsPositions detonations to be set.
*/
virtual bool setDetonationsAbsolute(const PositionCont &detonationsPositions, int detonationRadius) = 0; // Absolute
virtual bool setDetonationsDraped(const PositionCont &detonationsPositions, int detonationRadius) = 0;
/*! \name Specific data - GunToTargetLine / GunToTargetTrajectory */
//@{
virtual void setGunToTargetLineSurface(const Point3D &start, const Point3D &end) = 0;
virtual void setGunToTargetTrajectory3D(const PositionCont &gunToTargetPath) = 0;
//@}
/*! \name Specific data - NonLethalArea */
//@{
virtual void setNonLethalArea(const PositionCont &nonLethalArea) = 0;
//@}
/*! \name Specific data - trajectory */
//@{
virtual PositionCont trajectory(int index) const = 0;
/**
* @brief Set trajectoryPath of AreaFire.
* @param index path index.
* @param trajectoryPath path to be set.
*/
virtual bool setTrajectory(int index, const PositionCont &trajectoryPath) = 0;
//@}
};
} // namespace SituationMap