  //
  symbol:         Reference to Symbol (SIDC)

  LOGIC:  dimension       (WITHIN SIDC)
  LOGIC:  affiliation     (WITHIN SIDC)



  LOGIC:  teamID:         ID of the team associated with this Symbol. If no team is
                  needed for this Symbol, use 0, which is the "Default Team".
  LOGIC:  useLightColor:  Use either the dark or the light color of the given forceID
  TECHN:    lineColor
  TECHN:    fillColor


  LOGIC:  vbg



  TECHN:  SIZE:          The reference size 'L' of the image to create (!= resulting image)


  TECHN:  antialias:      If true (default), use antialiasing for drawing the symbol.
[[ TECHN:   useSymbolZoom:  If true, use the scale-factor from the symbol (default is false). ]]




AdditionalSymbolData:
    t_filltype      m_filltype      { FILLTYPE_OUTLINED, FILLTYPE_FILLED, FILLTYPE_ICONONLY,}
    t_state         m_state;        { STATE_PRESENT, STATE_ANTICIPATED}            -> dashed line (Prio 2)
    t_uncertainty   m_uncertainty;  { UNCERTAINTY_CERTAIN, UNCERTAINTY_UNCERTAIN}  -> dotted line (Prio 1)

    double          m_scale;        UserScale (+symbolScale)
////    vbg_struct      m_vbg;      {EINSATZBEREIT, BEWEGUNGSUNFAEHIG, AUSFALL_WAFFENANLAGE, TOTALAUSFALL...}
    modifier_struct m_modifier;     {bool manipulation, noPosition, byteError;}
    int             m_rotationAngle;  // degree, counterclockwise (used for Heading of symbols)
