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/**
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* @RDE_HEADER@
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* Handle bulding display in thp
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#pragma once
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#include <SituationReplay/main_handler_sqlite.h>
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#include "thp_situation_building_base.h"
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namespace BuildingViewer
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{
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class BgViewerController;
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}
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namespace Ui
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{
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class BuildingWidget;
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}
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namespace THP
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{
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class BuildingPluginProvider;
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class BgViewerSettingsView;
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class BuildingWidget : public SituationBuildingBase
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{
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Q_OBJECT
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public:
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BuildingWidget(QWidget *parent = nullptr);
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~BuildingWidget();
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bool init(SituationReplay::MainHandlerSqlite *mhs,
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BuildingPluginProvider *pp,
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const QString &homePath);
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protected:
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bool showSituationInternal() override;
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void emitPartitionTimeChanged(qint64 curTime) override;
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protected Q_SLOTS:
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void onGlobalSettings();
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virtual void applyCurentFilter(const SituationReplay::FilterInformation &) override {}
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virtual void applyNewOverlay(int) override {}
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virtual void removeOverlay(int) override {}
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private:
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BuildingPluginProvider *m_pluginProvider = nullptr;
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BuildingViewer::BgViewerController *m_bgvController = nullptr;
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BgViewerSettingsView *m_globalSettingsDialog = nullptr;
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};
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} // namespace THP
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