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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commericial and non commericial applications,
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* as long as this copyright notice is maintained.
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*
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* This application is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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/* -*-c++-*-
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*
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* Copyright (C) 2009 Cedric Pinson
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*
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Authors:
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* Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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*/
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#pragma once
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#include <osg/Camera>
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// fwd decl for gstreamer objects
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struct _GstElement;
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namespace VCtrl
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{
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class WindowCaptureCallback : public osg::Camera::DrawCallback
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{
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public:
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struct ContextData : public osg::Referenced
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{
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ContextData(osg::GraphicsContext *gc, GLenum readBuffer, const std::string &path, int w, int h, int framerate, int quality);
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~ContextData();
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static void getSize(osg::GraphicsContext *gc, int &width, int &height);
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void read();
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osg::GraphicsContext *_gc;
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GLenum _readBuffer;
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std::string _fileName;
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int _width;
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int _height;
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std::vector< GLuint > _pboBuffer;
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osg::Timer_t _previousFrameTick;
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osg::Timer_t _startTick;
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_GstElement *_pipeline;
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_GstElement *_app_source;
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};
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WindowCaptureCallback(GLenum readBuffer, unsigned int contextid, const std::string &path, int w, int h, int framerate, int quality);
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~WindowCaptureCallback() = default;
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ContextData *createContextData(osg::GraphicsContext *gc) const;
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ContextData *getContextData(osg::GraphicsContext *gc) const;
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void operator()(osg::RenderInfo &renderInfo) const override;
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using ContextDataMap = std::map<osg::GraphicsContext *, osg::ref_ptr<ContextData> >;
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GLenum _readBuffer;
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unsigned int _contextId;
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std::string _filename;
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int _w;
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int _h;
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int _framerate;
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int _quality;
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mutable ContextDataMap _contextDataMap;
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};
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}
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