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/**
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* @RDE_HEADER@
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* HMI Plugin for MeteoDataManagement - Meteo Data Overview Dialog
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by Philipp Last, SLSY, 2017-08-15
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*/
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#pragma once
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#include <string>
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#include "BgViewer/viewerCtrl/viewerinterface.h"
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#include "bdv_helper.h"
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#include <QByteArray>
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#include <QHash>
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#include <QList>
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#include <QMap>
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#include <QObject>
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#include <QString>
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#include <QVector>
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#include <QVector3D>
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#include "logger.h"
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#include <Common/buildingviewercommon_export.h>
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#include <BuildingViewer/share/exccommands.h>
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#include <InfrastructureManagement/Shared/ism_mounting_point.h>
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#include <ParticipantManagement/ppm_data_plugin_interface.h>
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#include <LtsUtilsCore/qpoint3d.h>
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namespace VCtrl
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{
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class ViewerInterface;
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}
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namespace BuildingViewer
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{
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struct DeviceInfo
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{
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QString deviceName;
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int buildingId = 0;
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DeviceInfo() = default;
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DeviceInfo(int _buildingId, const QString &_deviceName)
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: deviceName(_deviceName)
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, buildingId(_buildingId)
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{}
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};
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/*
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* Interface which provides methods respectively signals to communicate
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* with the BgViewer application which is started as a separate process.
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*/
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class BUILDINGVIEWERCOMMON_EXPORT CommunicationInterfaceInternal final : public QObject, public VCtrl::ViewerCallback
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{
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Q_OBJECT
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public:
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explicit CommunicationInterfaceInternal(VCtrl::ViewerInterface* pviewerInterface);
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void playerCreate(int playerID, int partyID, const QString &strPathToSymbolFile,
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const LtsUtils::QPoint3D &pos, int buildingID , int roomNumber, Core::PositionReportingSource reportingSource);
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void playerPlace(int playerID, const LtsUtils::QPoint3D &pos,
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int buildingID, int roomNumber, Core::PositionReportingSource reportingSource);
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void playerDelete(int playerID);
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void setPlayerVisible(int playerID, bool bVisible);
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void playerClear();
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void playerUpdateSymbols();
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void playerUpdatePlayerSymbol(int playerID, const QString &strPathToSymbolFile);
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void playerHit(const int32_t id, int playerIdSrc, int playerIdDst,
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const LtsUtils::QPoint3D &posSrc, const LtsUtils::QPoint3D &posDst,
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int buildingIdSrc, int roomNumberSrc, int buildingIdDst, int roomNumberDst, int lineType,
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int64_t time);
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void buildingHit(const int32_t id, int buildingId, int damagePercent, const QMap<int, int> &mapRoomDestructions);
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void roomHit(const int32_t id, int playerIdSrc, int buildingId, int roomNumber, const LtsUtils::QPoint3D &posSrc, int lineType, int64_t time);
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void removeRoomHit(const int32_t id);
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void setTeamConfiguration(const QMap<qint32, ParticipantManagement::Party>& parties);
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void systemSetSimulationTime(qint64 time);
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void setSimuationPace(double pace);
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void systemDisconnect();
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void systemSetPaused(bool bPaused);
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void systemSetMountingPoint(const InfrastructureManagement::MountingPoint &data, const QString &filename, bool show);
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void excConnect(const std::vector<std::string> &paths, const QString &strXMLFile = QString());
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void excDeleteBuildingList();
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void excSetHitlineDuration(uint32_t duration_s);
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void excUseExactPositioning(bool useExactPositioning);
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void excOpenView(const std::vector<std::string> &bldIds);
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void excCloseView(const std::vector<std::string> &bldIds);
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void excCloseAllViews();
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void excStartRecording(const QString &strPathOutputFolder, const QString &buildingId = QStringLiteral("all"),
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int w = 800, int h = 600, int framerate = 20, int quality = 100);
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void excStopRecording(const QString &buildingId = QStringLiteral("all"));
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void excHighlightView(const QString &buildingId);
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void excSetGlobalTransparency(double transparency);
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void excSetGlobalViewMode(bool useOrtho);
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void excSetGlobalDotsMode(bool useDots);
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void excGetBuildingList();
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void excRestoreViewState(const QJsonValue &val);
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void excGetViewState();
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void excSetRoomDisplayName(const QString &strFeatureID, const QString &strRoomName, const QString &strRoomDisplayName);
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void excSetBuildingDisplayName(const QString &buildingId, const QString &strBuildingDisplayName);
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void extSetMountingPointAsset(const QString &strFeatureID, const QString &strMountingPointId, const QVector3D &position, BuildingViewer::AssetTypes assetType);
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void extHideMountingPointAsset(const QString &strMountingPointId);
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// VCtrl::ViewerCallback interface
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void SystemReady() override;
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void TransformChanged(const std::string &id, const VCtrl::Vec3d &pos, const VCtrl::Quat &attitude) override;
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void NavMeshGroupChanged(const std::string &id, const std::string &grpname) override;
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void PlayerPicked(const std::string &strId) override;
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void DisplayNamePicked(const std::string &buildingid, const std::string &roomname) override;
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void ViewCreated(unsigned int contextId, VCtrl::ViewMode viewmode) override;
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void ViewModeChanged(unsigned int contextId, VCtrl::ViewMode viewmode) override;
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void ViewLineModeChanged(unsigned int contextId, bool line) override;
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void ViewNameModeChanged(unsigned int contextId, bool name) override;
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void ViewLockRotationChanged(unsigned int contextId, bool lock) override;
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void ViewTransparencyChanged() override;
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void PlayerDisplayModeChanged(unsigned int contextId, VCtrl::PlayerDisplayMode mode) override;
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void ViewClosed(unsigned int contextId) override;
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void HandleViewerEvent(BuildingViewer::BgViewerEvents event,
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const std::vector<std::string> &args) override;
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void ViewZoomChanged(const std::string &buildingId, double top, double left, double bottom, double right) override;
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void LogMessage(Severity &severity, const std::string &filename, const std::string &methodname,
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int linenumber, const std::string &msg) override;
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Q_SIGNALS:
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void signalBgViewerInitFinished();
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void signalReceivedBuildingList(const QVector<BuildingTuple> &states);
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void signalReceivedViewState(const QJsonValue &state);
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void signalPlayerPicked(int playerId);
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void signalAssetPicked(int structureElementId);
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void signalViewerEventWidgetClosed(const QString &featureID);
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void signalViewerEventWidgetMaximized(const QString &featureID);
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void signalViewerEventWidgetMinimized(const QString &featureID);
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void signalViewerEventWidgetFocused(const QString &featureID);
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void signalViewerEventButton();
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void signalViewerEventRoomNameClicked(const QString &featureID, const QString &roomID);
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void signalViewerZoomChanged(const QString &featureId, double top, double left, double bottom, double right);
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private:
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// Cameras, ...
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void clearCameras();
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QHash<QString, DeviceInfo> m_deviceMap;
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// Party stuff
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struct BdvParty
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{
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QString name;
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VCtrl::Color color;
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int id = 0;
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};
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QHash<int, BdvParty> m_teamMap;
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// Player stuff
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QHash<int, int> m_player2TeamMap; // playerID to teamID
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QHash<int, std::string> m_playerId2String; // playerId <-> uniqueId
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QMap<std::string, int> m_string2PlayerId; // uniqueId <-> playerId
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VCtrl::ViewerInterface *m_pviewerInterface = nullptr;
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bool m_useExactPositioning = true;
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LOGGER_T m_logger;
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};
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}
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