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/**
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* @RDE_HEADER@
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* Add Equipment Type - Ask for new ID and id of template to copy from
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by Malte Diers, NLE, 2020-07-20
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*/
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#include "injury_model_add.h"
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#include "ui_injury_model_add.h"
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namespace WarehouseManagement
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{
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InjuryModelAdd::InjuryModelAdd(const QSet<int> &availableIds, QWidget *parent)
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: LtsWidgets::LtsFramelessDialog(parent, LtsWidgets::Behaviour::Modal)
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, m_ui(new Ui::InjuryModelAdd)
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{
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m_ui->setupUi(this);
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connect(m_ui->ltsDialogButtonBox->getButton(LtsWidgets::DialogButton::Close), &QPushButton::clicked,
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this, &InjuryModelAdd::reject);
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connect(m_ui->ltsDialogButtonBox->getButton(LtsWidgets::DialogButton::Ok), &QPushButton::clicked,
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this, &InjuryModelAdd::onOkay);
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for (int val = 1; val <= 255; ++ val)
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{
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if (availableIds.contains(val))
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m_ui->cbId->addItem(QString::number(val), val);
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}
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}
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InjuryModelAdd::~InjuryModelAdd()
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{
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delete m_ui;
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}
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void InjuryModelAdd::onOkay()
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{
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emit newInjuryModel(m_ui->cbId->currentData().toInt());
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accept();
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}
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} // namespace AreaEffectSimulation
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