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/**
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* @RDE_HEADER@
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* Api for BSM access
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by Christian Ehrlicher, SLSE, 2017-01-26
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*/
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#include "bsm_api.h"
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#include "bsm_socket_handler.h"
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namespace BuildingControlUnit
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{
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namespace BSM
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{
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Api::Api(QObject *parent)
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: QObject(parent)
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, m_socketHandler(new SocketHandler(this))
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, m_logger(BuildingControlUnit::getLogger("BSM.Api"))
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{
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connect(m_socketHandler, &SocketHandler::opticalShot,
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this, &Api::opticalShot);
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connect(m_socketHandler, &SocketHandler::opticalShotOC,
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this, &Api::opticalShotOC);
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connect(m_socketHandler, &SocketHandler::bsmStateChanged,
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this, &Api::bsmStateChanged);
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}
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Api::~Api()
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{
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delete m_socketHandler;
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}
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bool Api::init(const BuildingBsmConfig &bsmConfig)
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{
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return m_socketHandler->init(bsmConfig);
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}
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bool Api::triggerFlashlight(int bsmId, const QString &hostname, int numberOfFlashes, int pauseBetweenFlashesSec)
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{
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DEBUG_LOG(m_logger) << "triggerFlashlight bsmId=" << bsmId
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<< " hostname=" << hostname
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<< " numberOfFlashes=" << numberOfFlashes
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<< " pauseBetweenFlashesSec=" << pauseBetweenFlashesSec;
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return m_socketHandler->triggerFlashlight(bsmId, hostname, numberOfFlashes, pauseBetweenFlashesSec);
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}
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bool Api::triggerFlashlightPulse(int bsmId, const QString &hostname,
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int numberOfFlashes,
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int pauseDuration,
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int choppedConfiguration,
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int flashDuration)
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{
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DEBUG_LOG(m_logger) << "triggerFlashlightPulse bsmId=" << bsmId
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<< " hostname=" << hostname
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<< " numberOfFlashes=" << numberOfFlashes
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<< " pauseDuration=" << pauseDuration
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<< " choppedConfiguration=" << choppedConfiguration
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<< " flashDuration=" << flashDuration;
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return m_socketHandler->triggerFlashlightPulse(bsmId, hostname, numberOfFlashes, pauseDuration, choppedConfiguration, flashDuration);
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}
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bool Api::triggerFlashlights( int numberOfFlashes,
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int pauseDuration,
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int choppedConfiguration,
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int flashDuration)
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{
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DEBUG_LOG(m_logger) << "triggerFlashlights numberOfFlashes=" << numberOfFlashes
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<< " pauseDuration=" << pauseDuration
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<< " choppedConfiguration" << choppedConfiguration
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<< " flashDuration=" << flashDuration;
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return m_socketHandler->triggerFlashlights( numberOfFlashes, pauseDuration, choppedConfiguration, flashDuration);
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}
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QVector<BsmState> Api::bsmStates() const
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{
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return m_socketHandler->bsmStates();
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}
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bool Api::getBsmConfiguration(int bsmId)
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{
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return m_socketHandler->getBsmConfiguration(bsmId);
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}
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bool Api::getBsmBitTimeout(int bsmId)
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{
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return m_socketHandler->getBsmBitTimeout(bsmId);
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}
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bool Api::getBsmTechnicalStatus(int bsmId)
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{
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return m_socketHandler->getBsmTechnicalStatus(bsmId);
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}
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} // namespace BSM
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} // namespace BuildingControlUnit
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