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/**
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* @RDE_HEADER@
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* One connection to a bsm
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by Christian Ehrlicher, SLSE, 2017-01-18
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*/
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#pragma once
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#include <QObject>
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#include <QHostAddress>
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#include <QTcpSocket>
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#include <logger.h>
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#include "bsm_types.h"
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class QTimer;
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namespace BuildingControlUnit
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{
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namespace BSM
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{
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class Socket : public QObject
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{
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Q_OBJECT
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public:
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explicit Socket(const BuildingControlUnit::Bsm &cfg, QObject *parent = nullptr);
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bool isConnected() const;
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bool sendData(const QByteArray &data);
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const BuildingControlUnit::Bsm &bsmConfig() const { return m_config; }
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QString versionInfo() const { return m_versionInfo; }
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void setVersionInformation(int verMajor, int verMinor, int verRev, const QString &manufacturer);
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void gotAlive();
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QHostAddress peerAddress() const { return m_tcpSocket->peerAddress(); }
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Q_SIGNALS:
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void dataAvailable(int id, const QByteArray &data);
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void connected(int id);
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void disconnected(int id);
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private Q_SLOTS:
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void onConnected();
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void onDisconnected();
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void onError(QAbstractSocket::SocketError error);
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void onConnect();
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void onReadyRead();
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void onAliveTimeout();
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private:
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void startReconnectTimer();
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private:
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BuildingControlUnit::Bsm m_config;
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QTcpSocket *m_tcpSocket;
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QTimer *m_reconnectTimer;
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QTimer *m_aliveTimer;
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QString m_versionInfo;
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NGL::INGLLogger &m_logger;
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};
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} // namespace BSM
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} // namespace BuildingControlUnit
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