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/**
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* @RDE_HEADER@
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* Api for VWM
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by Gerlinde Rudolphus, SLSA, 2013-03-05
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*/
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#pragma once
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#include "vwm_building_room_geometry.h"
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#include <QObject>
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#include <logger.h>
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#include "vwm_building.h"
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#include "vwm_types.h"
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#include <VWM/buildingcontrolvwm_export.h>
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namespace BuildingControlUnit
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{
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namespace VWM
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{
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struct NearestWall
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{
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int roomId{0};
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WallElement wallElement;
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bool isValid() const { return roomId > 0; }
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};
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class BUILDINGCONTROLVWM_EXPORT Api : public QObject
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{
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Q_OBJECT
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public:
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explicit Api(QObject *parent = nullptr);
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bool init(const QString &chargesConfig,
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const QString &vulBuildingConfig,
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const BuildingBsmConfig &bsmConfig,
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const bool initBuilding);
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const Building &building() const { return m_building; } // for test purposes
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const QVector<Hit> &hitsSinceLastInit() const { return m_hitsSinceLastInit; }
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const HitResult lastHitResult() const { return m_lastHitResult; }
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const QMap<int, ContaminationState> contaminationStates() const {return m_contaminationStates;}
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const QMap<int, Bsm> &bsmMap() const { return m_bsmMap; }
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void sendOverrides();
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const Charge chargeFromChargeTypeId(int chargeTypeId) const;
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public Q_SLOTS:
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void onHitOptical(qint64 timeMSec,
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int sensorId,
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int originatorId,
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int chargeTypeId,
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int deposition1,
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int deposition2);
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void onHitOpticalOC(qint64 timeMSec,
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int sensorId,
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int originatorId,
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int chargeTypeId,
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DamageState damageState);
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void onHitEcc(int originatorId, DamageState damageState, const QVector<int> &roomIds);
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void onSetContaminationState(const std::vector<ContaminationState> &contaminationStates);
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void onResetContaminations();
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void onHitCes(const qint64 effectTimeMSec, const int chargeTypeId,
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const int destructiveFactor, const int penetrationFactor,
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const int aesId, const LtsUtils::QPoint3D &posImpact,
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const QString &properties);
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NearestWall findNearestWall(const LtsUtils::QPoint3D &detonationLocation, double &distanceOut, LtsUtils::QPoint3D &directionWallElementPointToDetonationOut);
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void onHitCes3D_Evaluation(const qint64 effectTimeMSec, const int chargeTypeId,
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const int destructiveFactor, const int penetrationFactor,
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const int aesId, const LtsUtils::QPoint3D &posImpact,
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const LtsUtils::QPoint3D &detonationLocation, const double detonationDistance,
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const QString &properties);
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void onFortifyFactorRequest(int originatorId, const QVector<FortifyInfo> &foritfyInfos);
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void onRelayStatesRequest(const QString &hostname, const QVector<RelayStateInfo> &relayStateInfos);
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void onSetEffectStatesRequest(const QString &hostname, const QVector<BcuEffectState> &effectStates);
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void dumpHitResult(const Hit &hit, const HitResult &result, const Charge &chargeOrg, const Charge &charge, const QString &context);
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Q_SIGNALS:
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void hitResult(const HitResult &result, const QMap <int, ContaminationState> &contaminationStates, bool playSound);
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void newOverrides( const QString &hostname, const QVector<BcuEffectState> &effectStates);
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void unknownDirectHit(int sensorId);
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private:
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void sendHitToVwm(const Hit &hit);
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private:
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QMap<int, Bsm> m_bsmMap;
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QMap<int, Charge> m_chargeMap;
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QVector<Hit> m_hitsSinceLastInit;
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HitResult m_lastHitResult;
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QMap <int, ContaminationState> m_contaminationStates; // key = aesId
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Building m_building;
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BuildingRoomGeometry m_buildingRoomGeometry;
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NGL::INGLLogger &m_logger;
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};
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} // namespace VWM
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} // namespace BuildingControlUnit
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