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torsten committed 2026-08-13 18:33:10 +02:00
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/**
* Settings for BuildingControlUnit
* $Id$
* $HeadURL$
* $Author$
*/
#pragma once
#include <QString>
#include <BuildingControlUnit/buildingcontrolcommon_export.h>
namespace BuildingControlUnit
{
namespace Settings
{
BUILDINGCONTROLCOMMON_EXPORT void setIniFile(const QString &ini);
BUILDINGCONTROLCOMMON_EXPORT int fireThreshold();
BUILDINGCONTROLCOMMON_EXPORT bool useHttpQueue();
BUILDINGCONTROLCOMMON_EXPORT int killThreshold();
BUILDINGCONTROLCOMMON_EXPORT int effectSoundIdEccActivate();
BUILDINGCONTROLCOMMON_EXPORT int effectSoundIdEccDestroy();
BUILDINGCONTROLCOMMON_EXPORT int hitSoundVolume(); // (0-100%)
BUILDINGCONTROLCOMMON_EXPORT int activationSoundId();
BUILDINGCONTROLCOMMON_EXPORT int activationSoundVolume(); // (0-100%)
BUILDINGCONTROLCOMMON_EXPORT int fireSoundId();
BUILDINGCONTROLCOMMON_EXPORT int fireSoundVolume(); // (0-100%)
BUILDINGCONTROLCOMMON_EXPORT QString fireSoundCategory();
BUILDINGCONTROLCOMMON_EXPORT int minimumRemainEffectThreshold(); // chapter 3.5
BUILDINGCONTROLCOMMON_EXPORT double transitionMultiplier(); // Verstaerkung der Kompletten Wirkung bei jedem Treffer auf jedes Gebaeude
BUILDINGCONTROLCOMMON_EXPORT int numberOfFlashes(); // 0 .. 254 Number of flashes (oder Gruppen) 0 - 245; 255 = unendlich wiederholen
BUILDINGCONTROLCOMMON_EXPORT int pauseDuration(); // Zeitdauer der Pause zwischen 2 flashes (oder Gruppen) 1..10 in Sekunden
BUILDINGCONTROLCOMMON_EXPORT int choppedConfiguration(); // 0..1 no chopped flash; 2 .. 20 Zahl der Single flash Pulse innerhalb einer Gruppe
BUILDINGCONTROLCOMMON_EXPORT int flashDuration(); // 1..30 ms
BUILDINGCONTROLCOMMON_EXPORT int laserRangeCode(); // Spezialcode, der keine Wirkdarstellung auslösen soll.
}
} // namespace BuildingControlUnit