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/**
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* Settings for BuildingControlUnit
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#pragma once
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#include <QString>
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#include <BuildingControlUnit/buildingcontrolcommon_export.h>
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namespace BuildingControlUnit
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{
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namespace Settings
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{
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BUILDINGCONTROLCOMMON_EXPORT void setIniFile(const QString &ini);
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BUILDINGCONTROLCOMMON_EXPORT int fireThreshold();
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BUILDINGCONTROLCOMMON_EXPORT bool useHttpQueue();
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BUILDINGCONTROLCOMMON_EXPORT int killThreshold();
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BUILDINGCONTROLCOMMON_EXPORT int effectSoundIdEccActivate();
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BUILDINGCONTROLCOMMON_EXPORT int effectSoundIdEccDestroy();
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BUILDINGCONTROLCOMMON_EXPORT int hitSoundVolume(); // (0-100%)
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BUILDINGCONTROLCOMMON_EXPORT int activationSoundId();
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BUILDINGCONTROLCOMMON_EXPORT int activationSoundVolume(); // (0-100%)
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BUILDINGCONTROLCOMMON_EXPORT int fireSoundId();
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BUILDINGCONTROLCOMMON_EXPORT int fireSoundVolume(); // (0-100%)
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BUILDINGCONTROLCOMMON_EXPORT QString fireSoundCategory();
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BUILDINGCONTROLCOMMON_EXPORT int minimumRemainEffectThreshold(); // chapter 3.5
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BUILDINGCONTROLCOMMON_EXPORT double transitionMultiplier(); // Verstaerkung der Kompletten Wirkung bei jedem Treffer auf jedes Gebaeude
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BUILDINGCONTROLCOMMON_EXPORT int numberOfFlashes(); // 0 .. 254 Number of flashes (oder Gruppen) 0 - 245; 255 = unendlich wiederholen
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BUILDINGCONTROLCOMMON_EXPORT int pauseDuration(); // Zeitdauer der Pause zwischen 2 flashes (oder Gruppen) 1..10 in Sekunden
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BUILDINGCONTROLCOMMON_EXPORT int choppedConfiguration(); // 0..1 no chopped flash; 2 .. 20 Zahl der Single flash Pulse innerhalb einer Gruppe
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BUILDINGCONTROLCOMMON_EXPORT int flashDuration(); // 1..30 ms
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BUILDINGCONTROLCOMMON_EXPORT int laserRangeCode(); // Spezialcode, der keine Wirkdarstellung auslösen soll.
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}
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} // namespace BuildingControlUnit
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