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/**
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* @RDE_HEADER@
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* The ConnectionHandler class functions as a WebSocket server and manages incoming client connections.
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by Hannes Fritsche, SLSE, 2017-09-07
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*/
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#include "connection_handler.h"
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#include "client_connection.h"
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#include <QtWebSockets/QWebSocketServer>
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#include <QtWebSockets/QWebSocket>
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using namespace CombatNetRadio::WebSocketInterface::Connection;
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ConnectionHandler::ConnectionHandler()
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: m_server(nullptr)
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, m_logger(getLogger("ConnectionHandler"))
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{
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}
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ConnectionHandler::~ConnectionHandler()
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{
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for (auto s : qAsConst(m_connections))
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s->disconnect(this);
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qDeleteAll(m_connections);
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}
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bool ConnectionHandler::init()
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{
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if (m_server != nullptr)
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{
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m_server->disconnect();
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delete m_server;
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}
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// TODO: get a server name from config ?
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// TODO: get the SslMode from config ?
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m_server = new QWebSocketServer(QStringLiteral("RDE-EXC"), QWebSocketServer::NonSecureMode, this);
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connect(m_server, &QWebSocketServer::newConnection, this, &ConnectionHandler::onNewConnection);
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connect(m_server, &QWebSocketServer::serverError, this, &ConnectionHandler::onServerError);
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// TODO: read port from config?
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quint16 port = 2081;
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DEBUG_LOG(m_logger) << "Trying to listen to port " << port;
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if (!m_server->listen(QHostAddress::Any, port))
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{
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ERROR_LOG(m_logger) << "Not possible to listen to port " << port;
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return false;
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}
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DEBUG_LOG(m_logger) << "... ok";
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return true;
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}
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void ConnectionHandler::onUpdate()
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{
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emit clearFrequencyPlanningStatus();
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for (ClientConnection *currentConnection : qAsConst(m_connections))
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currentConnection->addMessage(Messages::UpdateMessage());
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}
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void ConnectionHandler::onNewMessage(CombatNetRadio::WebSocketInterface::Messages::MessageTransmitter *transmitter, const QString &message)
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{
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emit newTextMessageFromClient(transmitter, message);
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}
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void ConnectionHandler::onServerError(QWebSocketProtocol::CloseCode closeCode)
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{
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ERROR_LOG(m_logger) << "Got server error with close code " << closeCode;
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}
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void ConnectionHandler::onNewConnection()
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{
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while (m_server->hasPendingConnections())
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{
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QWebSocket *socket = m_server->nextPendingConnection();
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ClientConnection *newConnection = new ClientConnection(socket, this);
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if (!newConnection->init())
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{
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ERROR_LOG(m_logger) << "Failed to initialise new client";
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delete newConnection;
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newConnection = nullptr;
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continue;
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}
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connect(newConnection, &ClientConnection::newTextMessage, this, &ConnectionHandler::onNewMessage);
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connect(newConnection, &ClientConnection::disconnected, this, &ConnectionHandler::onDisconnected);
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m_connections.append(newConnection);
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DEBUG_LOG(m_logger) << "New client with ip " << newConnection->ip().toString() << " connected";
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emit newClientConnection((qint64) static_cast<WebSocketInterface::Connection::ClientConnection::MessageTransmitter*>(newConnection));
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}
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}
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void ConnectionHandler::onDisconnected(ClientConnection *conn)
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{
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bool removeCount = m_connections.removeOne(conn);
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Q_ASSERT(removeCount == 1);
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conn->deleteLater(); // use deleteLater() as the signal is emitted from with ClientConnection
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emit clientConnectionClosed((qint64) static_cast<WebSocketInterface::Connection::ClientConnection::MessageTransmitter*>(conn));
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if (m_connections.empty())
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emit lastConnectionClosed();
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}
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void ConnectionHandler::onPositions(const CombatNetRadio::WebSocketInterface::Messages::ReplyMessage &positionsCnr)
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{
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for (ClientConnection *currentConnection : qAsConst(m_connections))
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currentConnection->addMessage(positionsCnr);
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}
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