Initial commit
This commit is contained in:
commit
b7d90b9afe
16245 files changed
+3396666
No files matched your search
@@ -0,0 +1,59 @@
|
||||
ObjectClass: GuezAircraft: Aircraft // Guez Specific Aircraft
|
||||
Attribute: TacticalStatus: TacticalStatusStruct // The VBG/VBA/TotalStatus
|
||||
|
||||
ObjectClass: GuezGroundVehicle: GroundVehicle // Guez Specific GroundVehicle
|
||||
Attribute: TacticalStatus: TacticalStatusStruct // The VBG/VBA/TotalStatus
|
||||
|
||||
ObjectClass: GuezHuman: Human // Guez Specific Human Lifeform
|
||||
Attribute: TacticalStatus: TacticalStatusStruct // The VBG/VBA/TotalStatus
|
||||
|
||||
ObjectClass: GuezObserverController: Human // Guez Specific Observer / Controller
|
||||
|
||||
ObjectClass: GuezChemicalAgentArea: OtherArealObject // Guez Chemical Agent Area
|
||||
Attribute: AreaEffectSimulationName: OMT13string // name of the AreaEffectSimulation
|
||||
Attribute: ActivationTime: ClockTimeStruct // GPS ActivationTime
|
||||
Attribute: Duration: Unsignedinteger32BE // Duration in seconds. 0=unlimited, 1-240 minutes, resolution: 1 minute
|
||||
Attribute: DetonationLocation: WorldLocationStruct // Optional: Location of the impact of the chemical agent
|
||||
Attribute: Radius: HLAfloat64BE // Optional: The radius of the chemical area
|
||||
Attribute: ChemicalAgentType: ChemicalAgentTypeEnum8 // The chemical agent used
|
||||
Attribute: IsPermanentAgent: HLAboolean // true for a permanent agent, false for a non permanent agent
|
||||
|
||||
ObjectClass: GuezFireSupport: OtherArealObject // Guez Fire Support
|
||||
Attribute: AreaEffectSimulationName: OMT13string // name of the AreaEffectSimulation
|
||||
Attribute: ActivationTime: ClockTimeStruct // GPS ActivationTime
|
||||
Attribute: Duration: Unsignedinteger32BE // Duration in seconds. 0=unlimited, 1-1800 seconds
|
||||
Attribute: Rounds: Unsignedinteger32BE // 1-1000
|
||||
Attribute: MunitionType: EntityTypeStruct // The munition type used
|
||||
Attribute: FirePositions: ArrayOfWorldLocationStructDynamicHLAlengthlessVarArray // Positions of the single impacts
|
||||
Attribute: FireState: ArrayOfHLAoctetN_slsh_AperfectalwaysN_slsh_ADynamicHLApaddingTo32Array // BitArray of the single impacts, whether an impact already occured or not.
|
||||
|
||||
ObjectClass: GuezFireSupportSingleShot: OtherPointObject // Guez Fire Support Single Shot
|
||||
Attribute: AreaEffectSimulationName: OMT13string // name of the AreaEffectSimulation
|
||||
Attribute: ActivationTime: ClockTimeStruct // GPS ActivationTime
|
||||
Attribute: DetonationLocation: WorldLocationStruct // Optional: The planned location of the impact. Note: A MunitionDetonation must be sent nevertheless
|
||||
Attribute: Radius: HLAfloat64BE // The radius of the affected area
|
||||
Attribute: MunitionType: EntityTypeStruct // The munition type used
|
||||
|
||||
ObjectClass: GuezMineField: OtherArealObject // Guez Mine Field
|
||||
Attribute: AreaEffectSimulationName: OMT13string // name of the AreaEffectSimulation
|
||||
Attribute: ActivationTime: ClockTimeStruct // GPS ActivationTime
|
||||
Attribute: Duration: Unsignedinteger32BE // Duration in seconds. 0=unlimited, 1-240 minutes, resolution: 1 minute
|
||||
Attribute: MineType: EntityTypeStruct //
|
||||
Attribute: MineCount: Unsignedinteger32BE //
|
||||
Attribute: MinePositions: ArrayOfWorldLocationStructDynamicHLAlengthlessVarArray //
|
||||
Attribute: MineState: ArrayOfHLAoctetN_slsh_AperfectalwaysN_slsh_ADynamicHLApaddingTo32Array // BitArray of the single mines, whether mine is already triggered or not.
|
||||
Attribute: Width: Unsignedinteger32BE // Width of the minefield (segment)
|
||||
Attribute: Length: Unsignedinteger32BE // Length of the minefield (segment)
|
||||
|
||||
ObjectClass: GuezMineFieldBreach: OtherArealObject // Guez Mine Field Breach
|
||||
Attribute: AreaEffectSimulationName: OMT13string // name of the AreaEffectSimulation
|
||||
Attribute: ActivationTime: ClockTimeStruct // GPS ActivationTime
|
||||
|
||||
ObjectClass: GuezNuclearAgentArea: OtherArealObject // Guez Mine Field Breach
|
||||
Attribute: AreaEffectSimulationName: OMT13string // name of the AreaEffectSimulation
|
||||
Attribute: ActivationTime: ClockTimeStruct // GPS ActivationTime
|
||||
Attribute: Duration: Unsignedinteger32BE // Duration in 10 minutes, 0=unlimited, up to 1000 -> 10000 minutes
|
||||
Attribute: DetonationLocation: WorldLocationStruct // Optional: Location of the impact of a nuclear ammunition
|
||||
Attribute: Radius: HLAfloat64BE // The radius of the affected area
|
||||
|
||||
|
||||
Reference in new issue
Block a user