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/**
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* @RDE_HEADER@
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* Small callback to NullPlayerCallback to be able to recognize the first tick (which then triggers initialization)
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#include "player_callback.h"
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namespace HighLevelArchitecture
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{
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void PlayerCallback::tick()
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{
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NullPlayerCallback::tick();
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if (!m_bFirstTick)
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{
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m_bFirstTick = true;
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emit firstTick();
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}
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}
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} // namespace HighLevelArchitecture
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