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/**
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* Effector Firing Strategy for GMLRS
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by Hannes Fritsche, ESZS, 2026-05-12
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*/
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#pragma once
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#include "abstract_firing_strategy.h"
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#include <LtsUtilsCore/qpoint3d.h>
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namespace Core
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{
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class RelativePosition;
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}
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namespace AreaEffectSimulation
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{
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class GmlrsFiringStrategy final : public AbstractFiringStrategy
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{
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using BaseClass = AbstractFiringStrategy;
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Q_OBJECT
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public:
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explicit GmlrsFiringStrategy(ObjectEffector *effector);
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virtual ~GmlrsFiringStrategy();
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void doFiring() override;
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private: // methods
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void init();
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private: // attributes
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QVector<LtsUtils::QPoint3D> m_impactPoints;
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int m_impactPointIndex {0};
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}; // class GmlrsFiringStrategy
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} // namespace AreaEffectSimulation
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