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#pragma once
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#include "trajectory_point.h"
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#include <Trajectory/trajectory_export.h>
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#include <QVector>
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#include <LtsUtilsCore/qpoint3d.h>
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namespace AreaEffectSimulation
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{
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// prefer namespace instead of class with static member:
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// https://stackoverflow.com/questions/1434937/namespace-functions-versus-static-methods-on-a-class
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// https://stackoverflow.com/questions/1434937/namespace-functions-versus-static-methods-on-a-class#:~:text=You%20should%20use%20a%20namespace,can%20using%20a%20namespace%20member
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namespace TrajectoryTransform
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{
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TRAJECTORY_EXPORT QVector<TrajectoryPoint> transformToNewTarget(const QVector<TrajectoryPoint>& originalTrajMetrical,
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const LtsUtils::QPoint3D& newTargetMetrical);
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}
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} // namespace AreaEffectSimulation
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