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/**
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* AES fire automaton - scheduling fire patterns for multiple effectors
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#include <QtCore>
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#include <QObject>
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#include <QTimer>
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#include <QString>
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#include <QVector>
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#include "../logger.h"
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#pragma once
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namespace NGL {
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class INGLLogger;
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}
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namespace AreaEffectSimulation {
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class AES_COMMON_EXPORT FireAutomaton : public QObject
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{
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Q_OBJECT
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public:
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FireAutomaton(QObject *parent = nullptr);
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enum class State {
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Uninitialized,
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Stopped,
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Running,
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Paused,
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Stepping
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};
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/*
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Allowed state transitions:
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Uninitialized -> Stopped
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Running -> Stopped
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Stepping -> Stopped
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Paused -> Stopped
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Stopped -> Running
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Running -> Paused
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Paused -> Running
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Stopped -> Stepping
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*/
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enum class TimeType {
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Duration,
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Cadence
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};
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bool init(int32_t time, TimeType type, int32_t rounds, const QVector<int32_t>& effectorIds, const QString& pattern);
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State getState() const;
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signals:
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void fire(int32_t effectorId);
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void finished();
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public slots:
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bool start();
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void stop();
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bool pause();
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bool resume();
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bool performStep();
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private slots:
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void nextTick();
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private:
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enum class PatternElement {
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All,
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AllFill,
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Next,
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NextFill,
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Idle
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};
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static bool patternElementFromString(const QString& str, FireAutomaton::PatternElement& out);
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bool readPattern(const QString& pattern);
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bool calculateSchedule(int32_t rounds);
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void setState(State state);
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int32_t getMaxTick() const;
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QVector<int32_t> getEffectorIds(int32_t tick) const;
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private:
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QVector<int32_t> m_effectorIds;
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QVector<FireAutomaton::PatternElement> m_pattern;
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QVector<QVector<int32_t>> m_schedule;
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QTimer m_timer;
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int32_t m_nextIdx;
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int32_t m_tick;
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int32_t m_durationMSecs;
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int32_t m_intervalMSecs;
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int32_t m_remainingTickMSecs;
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State m_state;
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LOGGER_T m_logger;
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};
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} // namespace AreaEffectSimulation
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