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/**
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* Handler for all asset locations
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by Iuliana Ojog, SLSE, 2017-09-20
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*/
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#include "handler_location.h"
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#include "main_handler.h"
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namespace AssetManagement
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{
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// -------------------------------------------------------------------------------------------------------
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// Database::AsmLocation => AssetManagement::Location
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static inline Location toDdsData(const Database::AsmLocation &dbData)
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{
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Location ddsData;
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ddsData.id(dbData.id);
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ddsData.name(dbData.name.toStdString());
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ddsData.description(dbData.description.toStdString());
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// init data not in db
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ddsData.isDeleted(false);
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ddsData.isUsed(false);
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return ddsData;
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}
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HandlerLocation::HandlerLocation(MainHandler *mainHandler)
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: m_mainHandler(mainHandler)
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, m_logger(getLogger("HandlerLocation"))
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{
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}
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bool HandlerLocation::init()
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{
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int iCnt = 0;
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// create objects
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auto cb = [this, &iCnt] (const Database::AsmLocation &data)
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{
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m_mainHandler->dds()->dts()->publish(toDdsData(data));
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++iCnt;
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};
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if (!m_mainHandler->db()->select(cb))
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{
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ERROR_LOG(m_logger) << "Error reading data from database!";
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return false;
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}
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DEBUG_LOG(m_logger) << "#Locations published: " << iCnt;
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return true;
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}
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} // Namespace AssetManagement
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