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/**
* Handler for all asset locations
* $Id$
* $HeadURL$
* $Author$
* Created by Iuliana Ojog, SLSE, 2017-09-20
*/
#include "handler_location.h"
#include "main_handler.h"
namespace AssetManagement
{
// -------------------------------------------------------------------------------------------------------
// Database::AsmLocation => AssetManagement::Location
static inline Location toDdsData(const Database::AsmLocation &dbData)
{
Location ddsData;
ddsData.id(dbData.id);
ddsData.name(dbData.name.toStdString());
ddsData.description(dbData.description.toStdString());
// init data not in db
ddsData.isDeleted(false);
ddsData.isUsed(false);
return ddsData;
}
HandlerLocation::HandlerLocation(MainHandler *mainHandler)
: m_mainHandler(mainHandler)
, m_logger(getLogger("HandlerLocation"))
{
}
bool HandlerLocation::init()
{
int iCnt = 0;
// create objects
auto cb = [this, &iCnt] (const Database::AsmLocation &data)
{
m_mainHandler->dds()->dts()->publish(toDdsData(data));
++iCnt;
};
if (!m_mainHandler->db()->select(cb))
{
ERROR_LOG(m_logger) << "Error reading data from database!";
return false;
}
DEBUG_LOG(m_logger) << "#Locations published: " << iCnt;
return true;
}
} // Namespace AssetManagement