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/**
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* Plugin Artillery Sound
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by Gerlinde Rudolphus, SLTE, 2016-04-14
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*/
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#pragma once
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#include "handler_artillerie_sound.h"
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#include <DDS/DDSConnector/dds_connector.h>
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#include <CentralEffectSimulation/ces_plugin_interface.h>
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#include <CentralEffectSimulation/ces_plugin_interface.h>
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#include <CentralEffectSimulation/dds_handler.h>
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#include <CentralEffectSimulation/handler_building_data.h>
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#include <CentralEffectSimulation/main_handler.h>
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#include <QObject>
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namespace CesArtillerySound
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{
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// 29.11.2024, Norbert Thoden:
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// a) das PluginHandling wurde vereinfacht, sprich 'nur' mainHandler übergeben statt explizit ddsHandler, dbhandler etc
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// b) Loggder überarbeiten (logger{h,cpp} und ces_export.h entsorgen
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// c) Bereinigung des Namensschema: CentralEffectSimulation2DPlugin -> CentralEffectSimulationArtillerySoundPlugin
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class CentralEffectSimulationArtillerySoundPlugin : public QObject, public CentralEffectSimulation::Plugin::Plugin
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{
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Q_OBJECT
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Q_PLUGIN_METADATA(IID "special:3:ces.CentralEffectSimulationArtillerySoundPlugin")
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Q_INTERFACES(CentralEffectSimulation::Plugin::Plugin)
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public:
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CentralEffectSimulationArtillerySoundPlugin() = default;
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~CentralEffectSimulationArtillerySoundPlugin() = default;
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std::shared_ptr<CentralEffectSimulation::Plugin::Interface> createInterface(CentralEffectSimulation::Plugin::DataProvider *pdp,
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const std::shared_ptr<DDSConnector::DdsConnector> &dDSConnector,
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NGL::Settings *settings,
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CentralEffectSimulation::MainHandler *mainHandler) override;
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};
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//class CentralEffectSimulation2DPlugin : public QObject, public CentralEffectSimulation::Plugin::Plugin
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//{
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// Q_OBJECT
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// Q_PLUGIN_METADATA(IID "special:3:ces.CentralEffectSimulation2DPlugin")
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// Q_INTERFACES(CentralEffectSimulation::Plugin::Plugin)
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//public:
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// CentralEffectSimulation2DPlugin() = default;
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// ~CentralEffectSimulation2DPlugin() = default;
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// std::shared_ptr<CentralEffectSimulation::Plugin::Interface> createInterface(CentralEffectSimulation::Plugin::DataProvider *pdp,
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// const std::shared_ptr<DDSConnector::DdsConnector> &dDSConnector,
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// NGL::Settings *settings,
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// CentralEffectSimulation::MainHandler *mainHandler) override;
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//};
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class CesArtillerySoundInterfaceImpl final : public CentralEffectSimulation::Plugin::Interface
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{
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Q_OBJECT
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public:
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CesArtillerySoundInterfaceImpl(CentralEffectSimulation::Plugin::DataProvider *pdp,
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const std::shared_ptr<DDSConnector::DdsConnector> &dDSConnector,
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NGL::Settings *settings,
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CentralEffectSimulation::MainHandler *mainHandler);
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~CesArtillerySoundInterfaceImpl();
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//bool init();
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const char *name() const override { return "CentralEffectSimulation2D"; }
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QString echo(const QString &/*message*/) override { return QString();}
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private Q_SLOTS:
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bool init(int domainId, int exerciseId) override;
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private:
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private:
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CentralEffectSimulation::Plugin::DataProvider *m_pdp;
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std::shared_ptr<DDSConnector::DdsConnector> m_ddsConnector;
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std::shared_ptr<CentralEffectSimulation::DdsHandler> m_ddsHandler;
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std::shared_ptr<CentralEffectSimulation::DatabaseInterface> m_db;
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std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> m_handlerBuildingData; ///< Pointer to AES Building handler
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std::shared_ptr<CentralEffectSimulation::HandlerParticipant> m_handlerParticipant; ///< Pointer to handler for all participants
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std::shared_ptr<HandlerArtillerieSound> m_handlerArtillerieSound; /// < Pointer to handler for Artillerie Sound
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NGL::INGLLogger &m_logger;
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int m_domainId = 0;
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int m_exerciseId = 0;
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};
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} // namespace CesArtillerySound
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