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/**
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* Settings for CentralEffectSimulation
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#include "settings.h"
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#include <QtCore/QSettings>
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#include <QtCore/QVariant>
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#include <nglsettings/nglsettings_settings.h>
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#include <ngltools/ngltools_filesystem.h>
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namespace CesArtillerySound
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{
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class NGLSettingsClass : public NGL::Settings
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{
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public:
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NGLSettingsClass()
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: NGL::Settings(s_iniFile.isEmpty() ? NGL::findProjectConfigFile() : s_iniFile)
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{}
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static void setIniFile(const QString &fn)
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{
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s_iniFile = fn;
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}
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static QString s_iniFile;
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};
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QString NGLSettingsClass::s_iniFile;
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Q_GLOBAL_STATIC(NGLSettingsClass, s)
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//-----------------------------------------------------------------------------
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NGL::Settings *Settings::settings()
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{
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return s();
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}
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//-----------------------------------------------------------------------------
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void Settings::setIniFile(const QString &ini)
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{
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NGLSettingsClass::setIniFile(ini);
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}
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//-----------------------------------------------------------------------------
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// Artillerie-Sounds:
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bool Settings::cesPlayArtillerieSounds()
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{
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return s()->settings()->value(QStringLiteral("CES_ARTILLERY_SOUND/playArtillerieSounds"), false).toBool();
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}
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QString Settings::cesUser()
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{
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return s()->settings()->value(QStringLiteral("CES_ARTILLERY_SOUND/user"), QStringLiteral("katar")).toString();
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}
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QString Settings::cesPasswd()
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{
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return s()->settings()->value(QStringLiteral("CES_ARTILLERY_SOUND/passwd"), QStringLiteral("mout11de")).toString();
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}
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qreal Settings::cesDistanceThreshold()
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{
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return s()->settings()->value(QStringLiteral("CES_ARTILLERY_SOUND/distanceThreshold"), 1.415).toReal();
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}
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qreal Settings::cesFactor()
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{
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return s()->settings()->value(QStringLiteral("CES_ARTILLERY_SOUND/factor"), 15.05).toReal();
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}
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int Settings::cesSoundId()
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{
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return s()->settings()->value(QStringLiteral("CES_ARTILLERY_SOUND/soundId"), 1).toInt();
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}
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qreal Settings::cesReduceFactor()
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{
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return s()->settings()->value(QStringLiteral("CES_ARTILLERY_SOUND/reduceFactor"), 1.0).toReal();
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}
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} // namespace CesArtillerySound
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